Animated Solution for Physics - Optics: The x-y plane is the boundary between two transparent media. Medium-1 with z≥0 has a refractive index 2 and medium-2 with z≤0 has a refractive index 3. A ray of light in medium-1 given by vector A=63i^+83j^−10k^ is incident on the plane of separation. Find the unit vector in the direction of the refracted ray in medium-2.
Visualized Solution
Visualizing the Setup
μ1=2(z≥0)
μ2=3(z≤0)
A=63i^+83j^−10k^
Decomposing the Incident Ray
A=A1+A2
A1=63i^+83j^(in x-y plane)
A2=−10k^(along z-axis)
Magnitudes of Components
∣A1∣=(63)2+(83)2=103
∣A2∣=(−10)2=10
Angle of Incidence (i)
tani=∣A2∣∣A1∣
tani=10103=3
i=60∘
Applying Snell’s Law
μ1sini=μ2sinr
2sin60∘=3sinr
2(23)=3sinr
sinr=21⟹r=45∘
Unit Vector in x-y Plane (p^)
p^=∣A1∣A1
p^=10363i^+83j^
p^=53i^+4j^
Refracted Ray Unit Vector (n^)
n^=(sinr)p^−(cosr)k^
n^=21(53i^+4j^)−21k^
n^=521(3i^+4j^−5k^)
Conclusion
The refracted ray is successfully determined.
Geometric decomposition simplifies 3D vector optics.
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The Sigma Insight: Refraction and Total Internal Reflection
Solution Diagram
The problem of finding the path of a refracted ray in 3D space can seem daunting at first glance. However, by breaking down the vectors into their geometric components, we can transform a complex 3D problem into a simple 2D trigonometry exercise. Let's embark on this journey!
The 3D Geometry of Light
Imagine you are standing at the boundary of two worlds. The x-y plane acts as the floor beneath you. Above this floor is Medium-1 (z≥0) with a refractive index of μ1=2. Below the floor is Medium-2 (z≤0) with a refractive index of μ2=3.
A ray of light shoots down from Medium-1, represented by the vector A=63i^+83j^−10k^. Our mission is to find the exact direction this ray takes after it pierces through the floor into Medium-2.
Deconstructing the Incident Ray
To understand how the ray hits the boundary, we need to find its angle of incidence. The angle of incidence is always measured with respect to the normal. Since the boundary is the x-y plane, the normal is simply the z-axis.
Let's break our incident vector A into two distinct parts:
1. A component lying flat on the x-y plane: A1=63i^+83j^
2. A component pointing straight down along the z-axis: A2=−10k^
Now, let's find the lengths (magnitudes) of these components.
The length of the horizontal component is ∣A1∣=(63)2+(83)2=108+192=300=103.
The length of the vertical component is ∣A2∣=(−10)2=10.
If we visualize this, the incident ray forms a right-angled triangle with the z-axis. The angle of incidence i is the angle between the ray and the z-axis. Using basic trigonometry, we can find this angle:
tani=∣A2∣∣A1∣=10103=3
This tells us that the angle of incidence is exactly i=60∘.
Snell's Law in Action
Now that we know how the ray hits the boundary, we can use Snell's Law to find out how it bends. Snell's Law states:
μ1sini=μ2sinr
Let's plug in our known values:
2sin60∘=3sinr
2(23)=3sinr
The 3 cancels out on both sides, leaving us with:
sinr=22=21
This beautiful result means the angle of refraction is r=45∘.
Constructing the Refracted Vector
We know the refracted ray bends to an angle of 45∘, but in which direction? The laws of optics tell us that the incident ray, the normal, and the refracted ray all lie in the same plane (the plane of incidence).
This means the horizontal direction of the refracted ray will be exactly the same as the horizontal direction of the incident ray. Let's find the unit vector p^ that points in this horizontal direction:
p^=∣A1∣A1=10363i^+83j^=53i^+4j^
Finally, we can construct the unit vector n^ for the refracted ray. It will have a horizontal component of sinr in the direction of p^, and a vertical component of cosr pointing downwards (in the −k^ direction):
n^=(sinr)p^−(cosr)k^
Substituting r=45∘:
n^=21(53i^+4j^)−21k^
Factoring out the common terms, we arrive at our final, elegant answer:
n^=521(3i^+4j^−5k^)
By breaking the 3D problem into a 2D plane of incidence, we bypassed complex vector cross-products and solved the problem with pure geometric intuition!