Sigma Percentile
JEE Advanced 1999
LEVELJEE Advanced

Animated Solution for Physics - Optics: The - plane is the boundary between two transparent media. Medium-1 with has a refractive index and medium-2 with has a refractive index . A ray of light in medium-1 given by vector is incident on the plane of separation. Find the unit vector in the direction of the refracted ray in medium-2.

Visualized Solution

The Sigma Insight: Refraction and Total Internal Reflection

Solution Diagram
The problem of finding the path of a refracted ray in 3D space can seem daunting at first glance. However, by breaking down the vectors into their geometric components, we can transform a complex 3D problem into a simple 2D trigonometry exercise. Let's embark on this journey!

The 3D Geometry of Light

Imagine you are standing at the boundary of two worlds. The - plane acts as the floor beneath you. Above this floor is Medium-1 () with a refractive index of . Below the floor is Medium-2 () with a refractive index of .
A ray of light shoots down from Medium-1, represented by the vector . Our mission is to find the exact direction this ray takes after it pierces through the floor into Medium-2.

Deconstructing the Incident Ray

To understand how the ray hits the boundary, we need to find its angle of incidence. The angle of incidence is always measured with respect to the normal. Since the boundary is the - plane, the normal is simply the -axis.
Let's break our incident vector into two distinct parts: 1. A component lying flat on the - plane: 2. A component pointing straight down along the -axis:
Now, let's find the lengths (magnitudes) of these components. The length of the horizontal component is . The length of the vertical component is .
If we visualize this, the incident ray forms a right-angled triangle with the -axis. The angle of incidence is the angle between the ray and the -axis. Using basic trigonometry, we can find this angle:
This tells us that the angle of incidence is exactly .

Snell's Law in Action

Now that we know how the ray hits the boundary, we can use Snell's Law to find out how it bends. Snell's Law states:
Let's plug in our known values:
The cancels out on both sides, leaving us with:
This beautiful result means the angle of refraction is .

Constructing the Refracted Vector

We know the refracted ray bends to an angle of , but in which direction? The laws of optics tell us that the incident ray, the normal, and the refracted ray all lie in the same plane (the plane of incidence).
This means the horizontal direction of the refracted ray will be exactly the same as the horizontal direction of the incident ray. Let's find the unit vector that points in this horizontal direction:
Finally, we can construct the unit vector for the refracted ray. It will have a horizontal component of in the direction of , and a vertical component of pointing downwards (in the direction):
Substituting :
Factoring out the common terms, we arrive at our final, elegant answer:
By breaking the 3D problem into a 2D plane of incidence, we bypassed complex vector cross-products and solved the problem with pure geometric intuition!

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