Animated Solution for Physics - Optics: Let the zx-plane be the boundary between two transparent media. Medium 1 in z≥0 has a refractive index of 2 and medium 2 with z<0 has a refractive index of 3. A ray of light in medium 1 given by the vector A=63i^+83j^−10k^ is incident on the plane of separation. The angle of refraction in medium 2 is
Select Answer:
Visualized Solution
Identifying the Boundary and Normal
Media separated by z≥0 and z<0
Boundary is the xy-plane (z=0)
Normal vector =k^
Angle of Incidence Formula
A=63i^+83j^−10k^
cosi=∣A∣∣Az∣
Magnitude of Incident Ray Vector
∣A∣=(63)2+(83)2+(−10)2
∣A∣=108+192+100
∣A∣=400=20
Calculating Angle of Incidence
cosi=20∣−10∣=21
i=60∘
Applying Snell’s Law
μ1sini=μ2sinr
2sin60∘=3sinr
Calculating Angle of Refraction
2(23)=3sinr
23=3sinr
sinr=21
r=45∘
00:00 / 00:00
The Sigma Insight: Refraction and Total Internal Reflection
Solution Diagram
The journey of mastering ray optics often takes us from simple 2D diagrams into the fascinating world of 3D vectors. This problem is a brilliant example of how vector geometry and Snell's Law intertwine to describe the physical reality of light refraction. Let's dive into the elegant mechanics of this problem.
Decoding the Boundary
The very first step in any optics problem is to establish our geometry. The problem statement presents a classic trap: it mentions the "zx-plane" as the boundary, but immediately follows up by defining the two media as z≥0 and z<0.
Which one do we trust? In physics, mathematical constraints always overrule descriptive text. The inequalities z≥0 and z<0 unequivocally define the boundary as the plane where z=0. This is the xy-plane.
Because the boundary is the xy-plane, the normal to this surface is simply the z-axis, represented by the unit vector k^. This realization is the crucial key that unlocks the rest of the problem.
The Geometry of the Incident Ray
We are given the incident ray as a vector:
A=63i^+83j^−10k^
To use Snell's Law, we need the angle of incidence, i. By definition, this is the angle between the incident ray and the normal. Since our normal is the z-axis, we can find this angle using the fundamental property of vectors—the direction cosine.
First, let's find the magnitude of our incident ray vector:
∣A∣=(63)2+(83)2+(−10)2∣A∣=108+192+100=400=20
Now, the cosine of the angle with the z-axis is simply the absolute value of the z-component divided by the total magnitude:
cosi=∣A∣∣Az∣=20∣−10∣=21
What angle gives a cosine of 21? Exactly, i=60∘. The vector geometry has beautifully collapsed into a simple, familiar angle.
The Magic of Snell's Law
With our angle of incidence secured, we cross the boundary using Snell's Law. The law states that the product of the refractive index and the sine of the angle is conserved across the interface:
μ1sini=μ2sinr
We plug in our known values: μ1=2, i=60∘, and μ2=3.
2sin60∘=3sinr
Substituting the value of sin60∘:
2(23)=3sinr
Notice the elegant design of the problem—the 3 terms on both sides cancel out perfectly!
23=3sinrsinr=21
This leaves us with a fundamental trigonometric value. The angle whose sine is 21 is 45∘.
Therefore, the angle of refraction in the second medium is 45∘.
This problem beautifully demonstrates that no matter how complex a 3D vector might look, the underlying physical principles like Snell's Law remain elegantly simple and universally applicable.