Animated Solution for Physics - Optics: A transparent cube of side d, made of a material of refractive index μ2, is immersed in a liquid of refractive index μ1(μ1<μ2). A ray is incident on the face AB at an angle θ (shown in the figure). Total internal reflection takes place at point E on the face BC. Then, θ must satisfy
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Visualized Solution
Visualizing the Setup
Setup: Cube of refractive index μ2 in liquid of refractive index μ1 (μ1<μ2).
Condition for Total Internal Reflection
Condition for TIR at face BC:
i>C
where sinC=μ2μ1
Geometric Relationship of Angles
From geometry:
r+i=90∘⟹i=90∘−r
Substituting into TIR Condition
90∘−r>C
⟹sin(90∘−r)>sinC
⟹cosr>μ2μ1
Applying Snell's Law
Snell's Law at face AB:
μ1sinθ=μ2sinr
⟹sinr=μ2μ1sinθ
Trigonometric Substitution
Expressing cosr:
cosr=1−sin2r
cosr=1−(μ2μ1sinθ)2
Solving the Inequality
Substitute into inequality:
1−μ22μ12sin2θ>μ2μ1
1−μ22μ12sin2θ>μ22μ12
1−μ22μ12>μ22μ12sin2θ
Final Simplification
μ22μ22−μ12>μ22μ12sin2θ
sin2θ<μ12μ22−μ12
θ<sin−1μ12μ22−1
The Way Forward
Food for thought:
How does the condition change if μ1=1 (air)?
What happens if θ exceeds this maximum value?
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The Sigma Insight: Refraction and Total Internal Reflection
Solution Diagram
The Geometry of Trapped Light
Mastering Total Internal Reflection in a Cube
Imagine you are a photon of light, swimming through a liquid of refractive index μ1. Suddenly, you encounter a dense, transparent cube made of a material with a higher refractive index, μ2. You strike the vertical face of this cube at an angle θ. What happens next is a beautiful dance of optics and geometry.
Our goal in this problem is to find the exact condition for θ such that when the light ray reaches the top face of the cube, it doesn't escape back into the liquid. Instead, it must undergo Total Internal Reflection (TIR), bouncing back entirely into the cube. Let's break down this journey step by step.
The Boundary Condition
Total Internal Reflection
Let's fast-forward to the critical moment: the ray hitting the top face BC at point E. For the ray to be trapped inside the cube, the angle at which it strikes this top boundary—let's call it the angle of incidence i—must be strictly greater than the critical angle C for the μ2 to μ1 interface.
Mathematically, this is our absolute requirement:
i>C
We know from the principles of optics that the critical angle is defined by the ratio of the refractive indices:
sinC=μ2μ1
The Geometric Link
Now, let's rewind and look at the path the ray took inside the cube. The ray entered through the vertical face AB and refracted at an angle r. It then traveled in a straight line to hit the horizontal top face BC at an angle i.
Here is where the geometry of the cube becomes our greatest tool. The normal to the vertical face AB is perfectly horizontal, while the normal to the horizontal face BC is perfectly vertical. These two normals intersect at a perfect 90∘ angle.
If you trace the path of the refracted ray between these two normals, you'll see it forms a right-angled triangle. Because the sum of angles in a triangle is 180∘, and one angle is 90∘, the two acute angles must add up to 90∘. These two acute angles are exactly our angle of refraction r and our angle of incidence i!
r+i=90∘⟹i=90∘−r
Let's substitute this geometric truth back into our TIR condition:
90∘−r>C
Taking the sine of both sides gives us:
sin(90∘−r)>sinC
Using the fundamental trigonometric identity sin(90∘−x)=cosx, we arrive at a powerful inequality:
cosr>μ2μ1
Tracing Back to the Source
Snell's Law
We have a condition for r, but the problem asks for a condition on our initial angle θ. To bridge this gap, we must apply Snell's Law at the very first interface, face AB, where the ray entered the cube.
μ1sinθ=μ2sinr
Rearranging this to isolate sinr, we get:
sinr=μ2μ1sinθ
The Mathematical Synthesis
We now have an inequality involving cosr and an equation for sinr. To combine them, we use the Pythagorean identity cosr=1−sin2r. Substituting our expression from Snell's law into this identity yields:
cosr=1−(μ2μ1sinθ)2
Now, we plug this massive expression back into our TIR inequality:
1−μ22μ12sin2θ>μ2μ1
To solve for θ, we must carefully unravel this inequality. First, square both sides to eliminate the square root:
1−μ22μ12sin2θ>μ22μ12
Next, rearrange the terms to isolate the term containing θ:
1−μ22μ12>μ22μ12sin2θ
Find a common denominator for the left side:
μ22μ22−μ12>μ22μ12sin2θ
Notice how beautifully the μ22 denominators cancel out on both sides. This leaves us with:
μ22−μ12>μ12sin2θ
Divide by μ12 to completely isolate sin2θ:
μ12μ22−μ12>sin2θ
Which can be rewritten as:
sin2θ<μ12μ22−1
Taking the square root of both sides gives us the final constraint on the sine of our initial angle:
sinθ<μ12μ22−1
Finally, taking the inverse sine reveals the ultimate condition that θ must satisfy to ensure the light ray is trapped by total internal reflection:
θ<sin−1μ12μ22−1
And there we have it! By weaving together Snell's Law, the geometry of a cube, and the condition for Total Internal Reflection, we've successfully decoded the path of the light ray.