Animated Solution for Physics - Optics: A right angled prism of refractive index μ1 is placed in a rectangular block of refractive index μ2, which is surrounded by a medium of refractive index μ3, as shown in the figure. A ray of light 'e' enters the rectangular block at normal incidence. Depending upon the relationships between μ1,μ2 and μ3, it takes one of the four possible paths 'ef', 'eg', 'eh' or 'ei'.
Match the paths in Column I with conditions of refractive indices in Column II and select the correct answer using the codes given below the lists.
\begin{array}{ll}
\textbf{Column I} & \textbf{Column II} \\
\text{P. } e \rightarrow f & \text{1. } \mu_1 > \sqrt{2}\mu_2 \\
\text{Q. } e \rightarrow g & \text{2. } \mu_2 > \mu_1 \text{ and } \mu_2 > \mu_3 \\
\text{R. } e \rightarrow h & \text{3. } \mu_1 = \mu_2 \\
\text{S. } e \rightarrow i & \text{4. } \mu_2 < \mu_1 < \sqrt{2}\mu_2 \text{ and } \mu_2 > \mu_3
\end{array}
Select Answer:
Visualized Solution
\text{Analyzing the Setup}
The ray 'e' enters the prism normally, so it travels undeviated until it hits the slanted face.
The angle of the prism is 45∘, so the angle of incidence at the slanted face is i=45∘.
\text{Path 'i' - Total Internal Reflection}
For path 'i', the ray undergoes Total Internal Reflection (TIR).
Condition for TIR: i>θc
sin45∘>sinθc=μ1μ2
21>μ1μ2⟹μ1>2μ2
\text{Path 'g' - Undeviated Ray}
For path 'g', the ray passes through the interface without any deviation.
This implies that the refractive indices of the two media must be equal.
μ1=μ2
\text{Path 'f' - Bending Towards Normal}
For path 'f', the ray bends towards the normal.
This happens when light travels from a rarer medium to a denser medium.
μ2>μ1
Also, it emerges from the block, so μ2>μ3.
\text{Path 'h' - Bending Away From Normal}
For path 'h', the ray bends away from the normal, but does not undergo TIR.
This means it travels from a denser to a rarer medium: μ1>μ2.
Since it doesn't TIR: i<θc⟹μ1<2μ2.
Combining: μ2<μ1<2μ2.
Also, it must emerge, so μ2>μ3.
\text{Final Matching}
P → 2
Q → 3
R → 4
S → 1
This corresponds to option (d).
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The Sigma Insight: Refraction and Total Internal Reflection
Solution Diagram
Analyzing the Setup
Imagine a ray of light, let's call it 'e', embarking on a journey through a series of optical media. It first encounters a rectangular block with a refractive index μ2. Because it strikes the vertical face at a perfect 90∘ angle (normal incidence), it marches straight through without bending.
Inside this block lies a right-angled isosceles prism with a refractive index μ1. The ray enters the vertical face of this prism, again normally, and continues its straight path until it hits the slanted hypotenuse. Because the prism is an isosceles right triangle, simple geometry tells us that the angle of incidence i at this slanted face is exactly 45∘.
Now, the real magic begins. Depending on the optical densities (refractive indices) of the prism (μ1) and the surrounding block (μ2), the ray has four possible destinies: 'f', 'g', 'h', or 'i'. Let's decode each one.
The Extreme Case
Total Internal Reflection (Path 'i')
Let's look at path 'i'. The ray doesn't even cross the boundary; it reflects entirely back into the prism. This phenomenon is known as Total Internal Reflection (TIR).
For TIR to occur, the light must be attempting to travel from a denser medium to a rarer medium, and the angle of incidence must exceed the critical angle θc. Mathematically, this is expressed as:
i>θc
Since we know i=45∘, we can write:
sin45∘>sinθc
From Snell's Law, we know that sinθc=μ1μ2. Substituting this in, we get:
21>μ1μ2
Rearranging this inequality gives us the condition for path 'i':
μ1>2μ2
This perfectly matches condition 1, so S → 1.
The Straight Path
No Deviation (Path 'g')
Now, consider path 'g'. The ray passes through the slanted interface as if it wasn't even there! It doesn't bend towards or away from the normal.
In optics, a ray only passes undeviated at an oblique angle if the two media have the exact same optical density. Therefore, the refractive index of the prism must be identical to the refractive index of the block:
μ1=μ2
This matches condition 3, so Q → 3.
Bending Towards the Normal (Path 'f')
What if the ray takes path 'f'? Notice how the ray bends towards the normal line. According to Snell's Law, a light ray bends towards the normal when it slows down—that is, when it enters an optically denser medium from a rarer one.
This tells us that the rectangular block is denser than the prism:
μ2>μ1
Furthermore, the problem states that the ray eventually emerges from the rectangular block into the surrounding medium μ3. For it to successfully exit without undergoing TIR at the outer boundary, the block must be denser than the outside medium, meaning μ2>μ3.
This matches condition 2, so P → 2.
Bending Away From the Normal (Path 'h')
Finally, let's examine path 'h'. Here, the ray bends away from the normal. This indicates that the light is speeding up, transitioning from a denser medium to a rarer medium. Therefore:
μ1>μ2
However, unlike path 'i', the ray actually manages to refract and cross the boundary. It does not undergo Total Internal Reflection. This means the angle of incidence is less than the critical angle:
i<θc⟹sin45∘<sinθc⟹21<μ1μ2
Rearranging this gives μ1<2μ2. Combining our inequalities, we find the precise window for μ1:
μ2<μ1<2μ2
Again, to ensure the ray emerges from the block, we must have μ2>μ3. This matches condition 4, so R → 4.
The Final Synthesis
By systematically applying Snell's Law and the conditions for Total Internal Reflection, we have successfully mapped every possible path to its corresponding refractive index condition:
P → 2Q → 3R → 4S → 1
Looking at the given options, this sequence corresponds exactly to option (d). This problem is a beautiful exercise in visualizing how light interacts with boundaries and how mathematical inequalities govern physical realities!