Animated Solution for Physics - Kinematics: On a large slippery ground, a boy left his dog sitting and walks away with a constant velocity vb=2.0 m/s. When he is x0=199 m away from the dog, the dog decides to catch him and thereafter move together. The dog cannot develop acceleration more than a=2.0 m/s2 in any direction. In what minimum time will the dog meet the boy?
Enter Numerical Value:
Visualized Solution
v−t Graph Setup
Let's plot the velocity-time (v−t) graph for both the boy and the dog.
The boy moves at a constant velocity vb, so his graph is a horizontal line.
The dog starts from rest, accelerates at maximum a to catch up, and then decelerates at maximum a to match the boy's velocity vb exactly when they meet.
Velocity Profile
The dog's velocity increases with slope +a until it reaches a peak velocity vmax.
It then decreases with slope −a until it reaches vb at time t.
The slopes are symmetric, meaning the rates of acceleration and deceleration are equal in magnitude.
Relative Distance
The area under a v−t graph represents the distance traveled.
The area between the dog's curve and the boy's line represents the net relative distance covered by the dog.
Let A1 be the area where vd>vb, and A2 be the area where vb>vd.
Net relative distance is A1−A2=x0.
Calculating A1 and A2
The intersection point where vd=vb occurs at t0=avb.
For A2, Base is avb and Height is vb.
A2=21(avb)vb=2avb2
For A1, Base is t−avb and Height is vmax−vb.
A1=21(t−avb)(vmax−vb)
Symmetry of A1
The green triangle is formed by lines of slope +a and −a.
Base is a2(vmax−vb).
So, A1=21(a2(vmax−vb))(vmax−vb)=a(vmax−vb)2.
Solving for vmax
We know A1−A2=x0.
a(vmax−vb)2−2avb2=x0
(vmax−vb)2=ax0+2vb2
vmax−vb=ax0+2vb2
Total Time t
The total time t is the base of A2 plus the base of A1.
t=avb+a2(vmax−vb)
Substitute (vmax−vb):
t=avb+a2ax0+2vb2
t=avb+a24ax0+2vb2
Final Calculation
Given: vb=2.0 m/s, a=2.0 m/s2, x0=199 m.
t=2.02.0+(2.0)24(2.0)(199)+2(2.0)2
t=1+41592+8
t=1+41600=1+400
t=1+20=21 s
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The Sigma Insight: Motion in a Straight Line
Solution Diagram
The problem of the boy and his dog is a classic kinematic chase that tests our ability to translate physical constraints into mathematical equations. While it can be solved using standard equations of motion, employing a velocity-time (v−t) graph transforms a tedious algebraic slog into an elegant geometric puzzle.
The Anatomy of a Chase
Let's break down the physical reality. The boy is moving away at a constant velocity vb. The dog, starting from rest, needs to catch him in the minimum possible time. However, there's a crucial constraint: the dog must "catch him and thereafter move together."
This means the dog cannot simply accelerate continuously and crash into the boy at high speed. It must accelerate to close the gap, but then it must hit the brakes (decelerate) so that at the exact moment it reaches the boy, its velocity perfectly matches the boy's velocity vb. To minimize the total time, the dog must use its maximum possible acceleration +a and its maximum possible deceleration −a.
Visualizing the Motion
The v−t Graph
Imagine plotting this on a v−t graph. The boy's motion is simple: a horizontal line at v=vb.
The dog's motion is more dynamic. It starts at the origin (0,0), shoots upwards with a slope of +a until it hits some peak velocity vmax, and then drops downwards with a slope of −a until it intersects the boy's line at v=vb. Because the magnitudes of acceleration and deceleration are equal, the dog's velocity profile forms a symmetric "tent" shape above the boy's constant velocity line.
The Geometry of Relative Distance
Here is where the magic happens. We know that the area under a v−t graph represents the distance traveled. Therefore, the area between the dog's curve and the boy's line represents the net relative distance the dog has gained on the boy.
Let's identify two key areas on our graph:
1. Area A2 (The Orange Triangle): In the very beginning, the dog's speed is less than the boy's speed. During this time, the boy is actually pulling further away! This area represents the distance the dog loses. It is a triangle with height vb and base avb.
A2=21(avb)vb=2avb2
2. Area A1 (The Green Triangle): Once the dog's speed exceeds vb, it starts gaining ground. This area represents the distance the dog gains. It is a symmetric triangle with height (vmax−vb). Because the slopes are +a and −a, its total base is a2(vmax−vb).
A1=21(a2(vmax−vb))(vmax−vb)=a(vmax−vb)2
For the dog to catch the boy, the net distance gained must equal the initial separation x0.
A1−A2=x0
The Master Equation
Substituting our geometric areas into the relative distance equation gives:
a(vmax−vb)2−2avb2=x0
We can easily solve this for the height of the green triangle:
(vmax−vb)2=ax0+2vb2
vmax−vb=ax0+2vb2
The total time t is simply the sum of the bases of our two triangles:
t=Base of A2+Base of A1
t=avb+a2(vmax−vb)
Substituting our expression for (vmax−vb) yields the master formula for the minimum time:
t=avb+a2ax0+2vb2
t=avb+a24ax0+2vb2
The Final Sprint
With the heavy lifting done, we just need to plug in the numbers given in the problem: vb=2.0 m/s, a=2.0 m/s2, and x0=199 m.
t=2.02.0+(2.0)24(2.0)(199)+2(2.0)2
t=1+41592+8
t=1+41600
t=1+400
t=1+20=21 s
The dog executes its perfect kinematic maneuver and catches the boy in exactly 21 seconds.