Animated Solution for Physics - Kinematics: List I describes four systems, each with two particles A and B in relative motion as shown in figure. List II gives possible magnitudes of their relative velocities (in ms−1) at time t=3π s.
List-I
(P)
A and B are moving on a horizontal circle of radius 1 m with uniform angular speed ω=1 rad s−1. The initial angular positions of A and B at time t=0 are θ=0 and θ=2π respectively.
(Q)
Projectiles A and B are fired (in the same vertical plane) at t=0 and t=0.1 s respectively, with the same speed v=25π m s−1 and at 45∘ from the horizontal plane. The initial separation between A and B is large enough so that they do not collide, (g=10 m s−2).
(R)
Two harmonic oscillators A and B moving in the x direction according to xA=x0sint0t and xB=x0sin(t0t+2π) respectively, starting from t=0. Take x0=1 m,t0=1 s.
(S)
Particle A is rotating in a horizontal circular path of radius 1 m on the xy plane, with constant angular speed ω=1 rad s−1. Particle B is moving up at a constant speed 3 m s−1 in the vertical direction as shown in the figure. (Ignore gravity.)
List-II
(1)
23+1
(2)
2(3−1)
(3)
10
(4)
2
(5)
25π2+1
Select Matching Pairs:
* Multiple Allowed
PMatches
QMatches
RMatches
SMatches
Visualized Solution
Analyzing the Four Systems
We need to evaluate the magnitude of relative velocity ∣vBA∣ at t=3π s for four distinct kinematic systems.
∣vBA∣=∣vB−vA∣
System I: Uniform Circular Motion
Particles A and B move on a circle of radius R=1 m with ω=1 rad s−1.
Initial angles: θA=0, θB=2π.
Since ωA=ωB, the phase difference Δθ=2π remains constant.
Speeds: vA=vB=ωR=1 m s−1.
System I: Relative Velocity
Since the position vectors are always perpendicular, the velocity vectors vA and vB are also perpendicular (θ=90∘).
∣vBA∣=vA2+vB2−2vAvBcos90∘
∣vBA∣=12+12=2 m s−1
This matches with option (S).
System II: Projectile Motion Initial State
Projectiles fired at 45∘ with speed v=25π m s−1.
Particle A moves in the xy-plane with vA=ωR=1 m s−1.
Particle B moves along the z-axis with vB=3 m s−1.
Since the xy-plane is orthogonal to the z-axis, their velocity vectors are always perpendicular (vA⊥vB).
System IV: Relative Velocity
Because vA⋅vB=0:
∣vBA∣=vA2+vB2
∣vBA∣=12+32=10 m s−1
This matches with option (R).
Final Matrix Match
Consolidating our results:
(I) → (S)
(II) → (T)
(III) → (P)
(IV) → (R)
The correct matching is established.
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The Sigma Insight: Relative Velocity
Solution Diagram
The beauty of physics often lies in its ability to describe complex, intertwined motions through the elegant language of vectors. This problem is a masterclass in kinematics, presenting us with a quartet of distinct physical systems. Our mission? To determine the magnitude of the relative velocity between two particles, A and B, in each system at a specific instant: t=3π s.
Let's embark on this journey and decode the motion, system by system.
The Circular Chase (System I)
Imagine two particles, A and B, perpetually chasing each other on a horizontal circular track of radius 1 m. They both possess the same uniform angular speed, ω=1 rad s−1.
Because their angular speeds are identical, the angular separation between them is locked in time. They started with A at θ=0 and B at θ=2π. This 90∘ phase difference means their position vectors are always perpendicular.
In uniform circular motion, the velocity vector is always tangential to the path, meaning it is perpendicular to the position vector. If the position vectors of A and B are at 90∘ to each other, their velocity vectors must also be at 90∘ to each other!
The speed of each particle is simply v=ωR=(1)(1)=1 m s−1.
To find the magnitude of their relative velocity, we use vector subtraction. Since they are orthogonal, the Pythagorean theorem comes to our rescue:
∣vBA∣=vA2+vB2=12+12=2 m s−1
This elegantly matches with option (S).
The Delayed Duel (System II)
Now, the scene shifts to a vertical plane where two projectiles are fired towards each other. They both launch at a 45∘ angle with a speed of v=25π m s−1. However, there is a catch: Particle B is fired 0.1 safter Particle A.
Let's establish our initial velocity vectors.
For A (fired at t=0):
uA=vcos45∘i^+vsin45∘j^=25πi^+25πj^
For B (fired at t=0.1 s in the opposite direction):
uB=−25πi^+25πj^
We need their velocities at t=3π s. The horizontal components remain unchanged as there is no acceleration in the x-direction. For the vertical components, gravity (g=10 m s−2) pulls them down.
For A, the time in the air is exactly 3π s:
vA=25πi^+(25π−10(3π))j^=25πi^−65πj^
For B, we must account for the delay. It has only been flying for (3π−0.1) s:
Next, we observe two particles executing Simple Harmonic Motion (SHM) along the x-axis. We are given their position functions:
xA=sint
xB=sin(t+2π)=cost
Velocity is the time derivative of position. Let's differentiate!
vA=dtdxA=cost
vB=dtdxB=−sint
At our target time t=3π s:
vA=cos(3π)=21 m s−1
vB=−sin(3π)=−23 m s−1
Notice the signs. Particle A is moving in the positive x-direction, while Particle B is moving in the negative x-direction. They are moving away from each other! Their relative speed is the sum of their individual speeds:
∣vBA∣=∣vB−vA∣=−23−21=23+1 m s−1
This matches option (P).
The Orthogonal Ascent (System IV)
Finally, we step into three dimensions. Particle A is confined to a horizontal circular path in the xy-plane, moving with a constant speed vA=ωR=1 m s−1.
Meanwhile, Particle B is ascending vertically along the z-axis with a constant speed vB=3 m s−1.
This setup is beautifully simple if you visualize it. Any vector lying entirely in the xy-plane is strictly orthogonal (perpendicular) to any vector pointing along the z-axis. Therefore, regardless of where Particle A is on its circular path, its velocity vector vA will always be perpendicular to Particle B's velocity vector vB.
Once again, the Pythagorean theorem is our tool of choice for orthogonal vectors:
∣vBA∣=vA2+vB2=12+32=10 m s−1
This corresponds to option (R).
The Grand Finale
By systematically breaking down each physical scenario, applying the core principles of kinematics, and carefully managing our vector mathematics, we have successfully decoded the entire matrix. The final matching stands as:
(I) → (S), (II) → (T), (III) → (P), (IV) → (R).
This problem is a fantastic reminder that whether particles are spinning, flying, oscillating, or ascending, the fundamental laws of relative motion remain universally powerful.