Animated Solution for Mathematics - Three Dimensional Geometry: Let the points on the plane P be equidistant from the points (−4,2,1) and (2,−2,3). Then the acute angle between the plane P and the plane 2x+y+3z=1 is
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Visualized Solution
Locus of Equidistant Points
Given points: A(−4,2,1) and B(2,−2,3).
Plane P consists of all points equidistant from A and B.
This means Plane P is the perpendicular bisector of segment AB.
The Perpendicular Bisector Plane
Plane P passes through the midpointM of segment AB.
The line AB is perpendicular to Plane P.
Coordinates of Midpoint M
M=(2−4+2,22−2,21+3)
M=(−1,0,2)
Normal Vector of Plane P
The normal vector n1 is parallel to AB.
AB=(2−(−4))i^+(−2−2)j^+(3−1)k^
n1=6i^−4j^+2k^
Simplifying the Normal Vector
Direction ratios can be scaled down.
Divide by 2: n1≡3i^−2j^+k^
Direction ratios: (3,−2,1)
Introducing the Second Plane
Second plane P′ is given by: 2x+y+3z=1
Its normal vector n2 can be read directly from the coefficients.
n2=2i^+1j^+3k^
Angle Between Two Planes
The acute angle θ between two planes is equal to the acute angle between their normal vectors.
Formula: cosθ=∣n1∣∣n2∣∣n1⋅n2∣
Calculating the Dot Product
n1=(3,−2,1)
n2=(2,1,3)
n1⋅n2=(3)(2)+(−2)(1)+(1)(3)
Evaluating the Dot Product
n1⋅n2=6−2+3
n1⋅n2=7
Calculating Magnitudes
∣n1∣=32+(−2)2+12=9+4+1=14
∣n2∣=22+12+32=4+1+9=14
Substituting into Cosine Formula
cosθ=14⋅147
cosθ=147
Final Angle Calculation
cosθ=21
Since we need the acute angle: θ=3π
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The Sigma Insight: Angle Between Two Planes
Solution Diagram
Analyzing the Setup
Imagine you are standing in a vast, empty 3D coordinate system. You have two fixed points, A(−4,2,1) and B(2,−2,3).
You are tasked with finding the locus of all points that are equidistant from these two markers. In 3D space, the set of all points equidistant from two fixed points forms a plane, specifically the perpendicular bisector plane.
This plane acts as a mirror, perfectly dividing the space between A and B.
Finding the DNA of the Plane
To define any plane in 3D space, we need two things: a point on the plane and a normal vector perpendicular to it.
First, let's find the point. Since our plane is the perpendicular bisector, it must pass through the midpoint M of the segment AB.
Using the midpoint formula, we calculate:
M=(2−4+2,22−2,21+3)=(−1,0,2)
Now, for the normal vector. Because the plane is perpendicular to the segment AB, the vector AB itself serves as the normal vector n1.
We calculate:
AB=(2−(−4))i^+(−2−2)j^+(3−1)k^=6i^−4j^+2k^
To make our calculations easier, we can scale this vector down by dividing by 2, giving us a simplified normal vector:
n1=3i^−2j^+k^
The Angle of Intersection
We are given a second plane, P′, defined by 2x+y+3z=1. From this equation, we can immediately extract its normal vector:
n2=2i^+1j^+3k^
The angle θ between two planes is identical to the angle between their normal vectors. We use the elegant dot product formula:
cosθ=∣n1∣∣∣n2∣∣∣n1⋅n2∣
Let's compute the dot product:
n1⋅n2=(3)(2)+(−2)(1)+(1)(3)=6−2+3=7
Next, we find the magnitudes:
∣∣n1∣∣=32+(−2)2+12=14
∣∣n2∣∣=22+12+32=14
Substituting these into our formula, we get:
cosθ=14⋅147=147=21
Since cosθ=21, the acute angle θ is 3π. You have successfully navigated the 3D landscape to find the intersection of these two planes.