Animated Solution for Mathematics - Three Dimensional Geometry: A tetrahedron has vertices P(1,2,1), Q(2,1,3), R(−1,1,2) and O(0,0,0). The angle between the faces OPQ and PQR is :
The angle between two planes is equal to the angle between their normal vectors.
Normal vector n=a×b, where a and b lie on the plane.
Vectors for Face OPQ
To find the normal to face OPQ, we need two vectors on it.
OP=i^+2j^+k^
OQ=2i^+j^+3k^
Normal to Face OPQ
n1=OP×OQ=i^12j^21k^13
n1=i^(6−1)−j^(3−2)+k^(1−4)
n1=5i^−j^−3k^
Vectors for Face PQR
For face PQR, we find vectors PQ and PR.
PQ=(2−1)i^+(1−2)j^+(3−1)k^=i^−j^+2k^
PR=(−1−1)i^+(1−2)j^+(2−1)k^=−2i^−j^+k^
Normal to Face PQR
n2=PQ×PR=i^1−2j^−1−1k^21
n2=i^(−1+2)−j^(1+4)+k^(−1−2)
n2=i^−5j^−3k^
Angle Between Normals
The angle θ between n1 and n2 is given by:
cosθ=∣n1∣∣n2∣∣n1⋅n2∣
Calculating n1⋅n2
n1=5i^−j^−3k^
n2=i^−5j^−3k^
n1⋅n2=(5)(1)+(−1)(−5)+(−3)(−3)
n1⋅n2=5+5+9=19
Magnitudes of Normals
∣n1∣=52+(−1)2+(−3)2=25+1+9=35
∣n2∣=12+(−5)2+(−3)2=1+25+9=35
Substituting Values
Substitute the dot product and magnitudes into the formula:
cosθ=35⋅3519
Final Angle
cosθ=3519
θ=cos−1(3519)
This matches option (2).
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The Sigma Insight: Angle Between Two Planes
Solution Diagram
Analyzing the Geometry of a Tetrahedron
Imagine you are standing in a 3D coordinate system. You have four points: O(0,0,0), P(1,2,1), Q(2,1,3), and R(−1,1,2). These points form a tetrahedron, a beautiful, sharp-edged pyramid.
Our goal is to find the angle between two of its faces: OPQ and PQR. This is not just a calculation; it is a study of how planes orient themselves in space.
The Secret Weapon
Normal Vectors
When we talk about the angle between two planes, we are talking about the dihedral angle. Trying to measure this by looking at the edges is like trying to measure the slope of a mountain by looking at a single rock.
Instead, we use the normal vector—a vector that stands perfectly perpendicular to the plane. If we know the direction of the 'finger' pointing out of each face, the angle between those two fingers is exactly the angle between the faces themselves.
To find this 'finger' (the normal vector n), we use the cross product of two vectors that lie on the plane.
Phase 1
The First Face OPQ
Let us focus on face OPQ. Since it passes through the origin O(0,0,0), the vectors OP and OQ are simply the coordinates of P and Q.
So, OP=i^+2j^+k^ and OQ=2i^+j^+3k^. To find the normal n1, we compute the cross product:
n1=OP×OQ=i^12j^21k^13
Expanding this determinant, we get:
n1=i^(6−1)−j^(3−2)+k^(1−4)=5i^−j^−3k^
This vector n1 is the orientation of our first face.
Phase 2
The Second Face PQR
Now, for face PQR, we need two vectors on the plane. Let us use PQ and PR.
Calculating these: PQ=(2−1)i^+(1−2)j^+(3−1)k^=i^−j^+2k^ and PR=(−1−1)i^+(1−2)j^+(2−1)k^=−2i^−j^+k^.
Now, we find the normal n2 by taking the cross product:
n2=PQ×PR=i^1−2j^−1−1k^21
Expanding this, we get:
n2=i^(−1+2)−j^(1+4)+k^(−1−2)=i^−5j^−3k^
Phase 3
The Final Convergence
We now have our two normal vectors: n1=5i^−j^−3k^ and n2=i^−5j^−3k^. The angle θ between the planes is given by:
cosθ=∣n1∣∣n2∣∣n1⋅n2∣
First, the dot product: n1⋅n2=(5)(1)+(−1)(−5)+(−3)(−3)=5+5+9=19.
Next, the magnitudes:
∣n1∣=52+(−1)2+(−3)2=25+1+9=35
∣n2∣=12+(−5)2+(−3)2=1+25+9=35
Substituting these into our formula, we get:
cosθ=35⋅3519=3519
Thus, the final angle is θ=cos−1(3519). We have successfully navigated the 3D geometry of the tetrahedron and arrived at the solution with elegance and precision.