Analyzing the Setup
Welcome, future engineer. Today, we are not just solving a problem; we are visualizing a collision in three-dimensional space.
Imagine you are standing in a vast, empty room. In front of you, there is a flat, infinite sheet of paper—this is our plane, defined by the equation 2x−y+z=6.
Now, imagine a laser pointer firing a beam of light that pierces through this plane. That beam is our line, defined by 2x−1=3y−2=6z+1.
Our mission is to find the exact point where the laser hits the paper, and then measure how far that point is from a specific location in the room, which we call point Q(−1,−1,2).
The Parametric Bridge
When we look at the equation of a line in symmetric form, it can feel static. It tells us the direction ratios, but it doesn't immediately give us the coordinates of a point.
To find the intersection, we need to make the line 'move.' We do this by introducing a parameter, let's call it λ. By setting the entire line equation equal to λ, we create a bridge between the abstract ratios and concrete coordinates:
Now, watch the magic happen. We can isolate x,y, and z in terms of λ:
This triplet, P(λ)=(2λ+1,3λ+2,6λ−1), represents any point on that line. Whether λ is 0,1,5, or −100, this point is guaranteed to lie on our line. We have successfully reduced a 3D line to a single variable.
The Moment of Impact
Now, we bring the plane into the picture. The point of intersection is special because it is the only point that exists on both the line and the plane simultaneously.
If it is on the plane, it must satisfy the plane's equation: 2x−y+z=6. Since we know our intersection point P must be of the form (2λ+1,3λ+2,6λ−1), we simply substitute these expressions into the plane equation:
Take a deep breath and expand carefully:
Group the λ terms and the constants. This simplifies beautifully to:
We have found our parameter! The intersection occurs exactly when λ=1.
Locating the Point
With λ=1 in hand, finding the coordinates of the intersection point P is trivial. We plug λ=1 back into our parametric expressions:
x=2(1)+1=3
y=3(1)+2=5
z=6(1)−1=5
So, our point of intersection is P(3,5,5). We have successfully located the exact spot where the laser hits the plane.
The Final Calculation
Finally, we need the square of the distance between our intersection point P(3,5,5) and the given point Q(−1,−1,2). The distance formula in 3D is a direct extension of the Pythagorean theorem:
d2=(x2−x1)2+(y2−y1)2+(z2−z1)2
Substituting our coordinates:
d2=(3−(−1))2+(5−(−1))2+(5−2)2
d2=(4)2+(6)2+(3)2
Calculating the squares:
And there we have it. The square of the distance is 61.