Animated Solution for Mathematics - Three Dimensional Geometry: The distance of the point (−1,2,−2) from the line of intersection of the planes 2x+3y+2z=0 and x−2y+z=0 is :
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Visualized Solution
Visualizing the Setup
Planes: P1:2x+3y+2z=0 and P2:x−2y+z=0
Point: P(−1,2,−2)
Goal: Find the perpendicular distance from P to the line L=P1∩P2
Finding Line Direction v
Normal to P1: n1=(2,3,2)
Normal to P2: n2=(1,−2,1)
Direction of line v=n1×n2
Calculating Cross Product
v=i^21j^3−2k^21
v=7i^−0j^−7k^
Direction Ratios (DRs) of the line: (1,0,−1)
Identifying a Point on the Line
Both planes pass through the origin (0,0,0) as there is no constant term.
Since PQ⊥L, the dot product of PQ and the line's direction v must be zero.
PQ⋅(1,0,−1)=0
Solving for λ
(λ+1)(1)+(−2)(0)+(−λ+2)(−1)=0
λ+1+λ−2=0
2λ=1⟹λ=21
Coordinates of Foot Q
Substitute λ=21 into Q(λ,0,−λ):
Q=(21,0,−21)
Applying Distance Formula
Distance PQ=(21−(−1))2+(0−2)2+(−21−(−2))2
PQ=(23)2+(−2)2+(23)2
Final Calculation
PQ=49+4+49
PQ=418+416=434
PQ=234
Conclusion
Key Takeaway: The distance of a point from the intersection of two planes is found by constructing the line's equation and finding the foot of the perpendicular.
Final Answer:234
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The Sigma Insight: Equation of a Line in Space
Solution Diagram
Analyzing the Setup
Imagine you are standing in a vast, empty room. In front of you, two massive, invisible sheets of glass—our planes—intersect. They meet at a single, razor-sharp line that stretches into infinity.
You are holding a point P(−1,2,−2) in space, and your goal is to find the shortest distance from your hand to that line of intersection. This is a quest to find the 'foot of the perpendicular'—the exact spot on that line that is closest to you.
Finding the Path
To navigate this space, we first need to know the direction of the line. We are given two planes: P1:2x+3y+2z=0 and P2:x−2y+z=0.
Every plane has a 'normal' vector, a compass needle pointing straight out of its surface. For P1, the normal is n1=(2,3,2), and for P2, it is n2=(1,−2,1).
If the line lies on both planes, it must be perpendicular to both normal vectors. This is the magic of the cross product. By calculating v=n1×n2, we find the direction of the line:
v=i^21j^3−2k^21=7i^−0j^−7k^
We can simplify this direction ratio to (1,0,−1). This is the 'compass heading' of our line.
Anchoring the Line
Now, where does this line live? We need a starting point. Notice that both plane equations have no constant term; they are equal to zero.
This is a gift! It means the origin (0,0,0) satisfies both equations. Our line passes through the origin.
With a point (0,0,0) and a direction (1,0,−1), the equation of our line is simply:
1x=0y=−1z=λ
This means any point Q on this line can be written as Q=(λ,0,−λ).
The Perpendicular Connection
We are looking for a specific point Q on the line such that the vector PQ is perfectly perpendicular to the line itself. Our point P is (−1,2,−2).
The vector PQ is:
PQ=(λ−(−1),0−2,−λ−(−2))=(λ+1,−2,−λ+2)
For PQ to be perpendicular to the line's direction v=(1,0,−1), their dot product must vanish into nothingness:
(λ+1)(1)+(−2)(0)+(−λ+2)(−1)=0
Solving this, we get λ+1+λ−2=0, which simplifies beautifully to 2λ=1, or λ=21.
The Final Reveal
With λ=21, we find the coordinates of our target point Q on the line: Q=(21,0,−21). Now, the distance PQ is just the magnitude of the vector we constructed earlier:
Which gives us the final, elegant result: 234. You have successfully navigated the intersection of two planes, found the hidden line, and calculated the shortest path to it.