Animated Solution for Mathematics - Three Dimensional Geometry: Let the line L be the projection of the line 2x−1=1y−3=2z−4 in the plane x−2y−z=3. If d is the distance of the point (0,0,6) from L, then d2 is equal to .
Enter Numerical Value:
Visualized Solution
Understanding the Setup
Given Line L1:2x−1=1y−3=2z−4
Given Plane M:x−2y−z=3
Target: Find d2, where d is the distance from P(0,0,6) to the projection line L.
Identifying a Point on L1
Point A(1,3,4) lies on the line L1.
The direction vector of L1 is v=(2,1,2).
Let B be the foot of the perpendicular from A to the plane M.
Imagine you are standing in a vast, three-dimensional space. You see a line, L1, hovering in the air, defined by the equations:
2x−1=1y−3=2z−4
Below it lies a flat, infinite sheet—a plane M defined by x−2y−z=3. Your goal is to find the projection of this line onto the plane.
Think of this as the shadow L that L1 would cast on M if the light were shining perfectly perpendicular to the plane. Once we have this shadow, we need to find the square of the distance from a point P(0,0,6) to this new line L.
Phase 1
Finding the Foot of the Perpendicular
To define our projected line L, we need two things: a point on it and its direction. We know that if we take any point A on the original line L1 and drop a perpendicular straight down to the plane M, the point where it hits, let's call it B, must lie on our projected line L.
Looking at the equation of L1, we can easily identify a point A(1,3,4). Now, we need the foot of the perpendicular from A to the plane x−2y−z−3=0. We use the standard formula for the foot of the perpendicular:
By equating each term to 2, we find x=3, y=−1, and z=2. Thus, our point B is (3,−1,2). We have our anchor point on the line L.
Phase 2
The Direction of the Shadow
The line L lies in the plane M, so its direction vector u must be perpendicular to the normal vector n=(1,−2,−1) of the plane. Furthermore, L lies in the plane containing L1 and the normal n.
The normal to this second plane is v×n, where v=(2,1,2) is the direction of L1. Therefore, u must be perpendicular to both n and v×n. This leads us to the vector triple product: u=n×(v×n).
We can simplify this direction vector by dividing by 2, giving us u=(7,1,5).
Phase 3
The Final Distance
We have our line L passing through B(3,−1,2) with direction u=(7,1,5). We need the distance d from P(0,0,6) to this line. We define the vector BP=P−B=(−3,1,4).
The distance formula is d=∣u∣∣BP×u∣. First, the cross product BP×u: