Animated Solution for Mathematics - Three Dimensional Geometry: The direction ratios of normal to the plane through the points (0,−1,0) and (0,0,1) and making an angle π/4 with the plane y−z+5=0 are:
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Visualized Solution
Visualizing the 3D Setup
Given points: A(0,−1,0) and B(0,0,1).
Reference plane: y−z+5=0.
Angle between the planes: θ=4π.
Equation of the Required Plane
Let the required plane be: ax+by+cz+d=0.
Its normal vector is n1=(a,b,c).
Substituting Point A
Since the plane passes through A(0,−1,0), substitute its coordinates:
a(0)+b(−1)+c(0)+d=0
Simplifying for Point A
−b+d=0⟹b=d
Substituting Point B
The plane also passes through B(0,0,1). Substitute its coordinates:
a(0)+b(0)+c(1)+d=0
Simplifying for Point B
c+d=0⟹c=−d
Since b=d, we get c=−b.
The Normal Vector n1
The normal vector n1=(a,b,c) can now be written as:
n1=(a,b,−b)
Normal of the Reference Plane
The given reference plane is y−z+5=0.
Its normal vector is n2=(0,1,−1).
Angle Between Two Planes
The angle θ between two planes is the angle between their normals:
Multiplying by 2 gives (2,2,−2), which matches Option (B).
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The Sigma Insight: Equation of a Plane
Solution Diagram
The Geometry of the Invisible Plane
Welcome, future engineer. Today, we are not just solving a problem; we are sculpting in three-dimensional space. Imagine you are standing in a vast, empty room with two points, A(0,−1,0) and B(0,0,1), floating in the air.
You are tasked with creating a flat, infinite sheet—a plane—that passes through both of these points. This plane must be tilted at a specific angle, θ=4π, relative to a reference plane defined by y−z+5=0. This is the essence of JEE Advanced geometry: taking abstract constraints and turning them into a concrete, solvable reality.
Phase 1
The DNA of the Plane
Every plane has a unique 'DNA'—its normal vector. If you know the normal vector n1=(a,b,c), you know everything about the plane's orientation. The equation of our plane is ax+by+cz+d=0.
We know the plane passes through A(0,−1,0). Substituting these coordinates into our general equation:
a(0)+b(−1)+c(0)+d=0⇒−b+d=0⇒b=d
Similarly, the plane passes through B(0,0,1). Substituting these coordinates:
a(0)+b(0)+c(1)+d=0⇒c+d=0⇒c=−d
Since b=d, we substitute b for d to find c=−b. Our normal vector n1=(a,b,c) transforms into n1=(a,b,−b). We have successfully reduced three unknowns down to two.
Phase 2
The Bridge of Angles
Now, we look at the reference plane: y−z+5=0. The normal vector to this plane, n2, is composed of the coefficients of x,y, and z. Since there is no x term, n2=(0,1,−1).
In 3D geometry, the angle between two planes is identical to the angle between their normal vectors. We use the dot product formula:
cosθ=∣n1∣∣n2∣∣n1⋅n2∣
Given θ=4π, we know cos(4π)=21. This is the bridge that connects our unknown plane to the known reference plane.
Phase 3
The Algebraic Resolution
The dot product n1⋅n2 is calculated as:
n1⋅n2=(a)(0)+(b)(1)+(−b)(−1)=2b
The magnitudes are:
∣n1∣=a2+b2+(−b)2=a2+2b2
∣n2∣=02+12+(−1)2=2
Plugging these into our formula:
21=a2+2b2⋅2∣2b∣
The 2 in the denominator on both sides cancels out perfectly. We are left with:
1=a2+2b2∣2b∣
Squaring both sides to eliminate the square root and the modulus:
a2+2b2=4b2⇒a2=2b2⇒a=±2b
Conclusion
The Final Reveal
We have found the relationship between a and b. If we set b=1, then a=±2. Our normal vector n1 becomes (±2,1,−1).
If we multiply this by 2 to match standard coordinate representations, we get (2,2,−2). This is the direction ratio of the normal to our plane. You have navigated the 3D space, applied the constraints, and solved the system.