Animated Solution for Mathematics - Three Dimensional Geometry: Let a plane P contain two lines r=i^+λ(i^+j^),λ∈R and r=−j^+μ(j^−k^),μ∈R. If Q(α,β,γ) is the foot of the perpendicular drawn from the point M(1,0,1) to P, then 3(α+β+γ) equals
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Visualized Solution
Visualizing the Lines and Plane
Given lines: L1:r=i^+λ(i^+j^) and L2:r=−j^+μ(j^−k^)
Both lines lie in plane P.
Direction vectors: d1=(1,1,0) and d2=(0,1,−1)
Finding the Normal Vector n
The normal vector n is perpendicular to both d1 and d2.
Imagine you are standing in a vast, empty 3D space. You are given two lines, L1 and L2, and told they define a flat, infinite surface—a plane P.
Your mission is to find the exact point Q on this plane that acts as the 'shadow' of a point M hovering above it. This is not just algebra; it is the art of 3D navigation.
Phase 1
Defining the Foundation
Every plane is defined by its orientation, and its orientation is defined by its normal vector n. Think of the normal vector as a flagpole sticking straight out of the surface.
If we know the direction of this flagpole, we know the tilt of the entire plane. We are given two lines:
L1:r=i^+λ(i^+j^)L2:r=−j^+μ(j^−k^)
From these, we extract the direction vectors: d1=(1,1,0) and d2=(0,1,−1). Because these lines lie in the plane, their direction vectors are essentially 'flat' against the surface.
To find the normal vector n, we need a vector perpendicular to both d1 and d2. The cross product is our tool of choice: n=d1×d2.
Calculating the determinant:
n=i^10j^11k^0−1=−i^+j^+k^
Phase 2
Constructing the Plane
Now that we have the normal vector n=(−1,1,1), we need a single point to anchor our plane. Looking at L1, the position vector i^ tells us that the point A(1,0,0) is on the line, and thus on the plane.
Using the point-normal form, a(x−x0)+b(y−y0)+c(z−z0)=0, we substitute our values:
−1(x−1)+1(y−0)+1(z−0)=0
Simplifying this, we arrive at the elegant equation of our plane:
x−y−z−1=0
This equation is the DNA of our plane; every point on it must satisfy this relationship.
Phase 3
The Perpendicular Drop
We are now at the climax of our journey. We have a point M(1,0,1) and we want to drop a perpendicular to the plane x−y−z−1=0.
The foot of this perpendicular, Q(α,β,γ), is the point where the line passing through M and perpendicular to the plane intersects the plane itself. We use the standard formula: