Animated Solution for Mathematics - Three Dimensional Geometry: A vector v in the first octant is inclined to the x-axis at 60∘, to the y-axis at 45∘ and to the z-axis at an acute angle. If a plane passing through the points (2,−1,1) and (a,b,c), is normal to v, then
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Visualized Solution
Visualizing the Vector v
Vector v is in the first octant.
Angle with x-axis: α=60∘
Angle with y-axis: β=45∘
Angle with z-axis: γ (acute)
The Direction Cosine Identity
Fundamental Identity of Direction Cosines:
cos2α+cos2β+cos2γ=1
Substituting Known Angles
Substitute α=60∘ and β=45∘:
cos260∘+cos245∘+cos2γ=1
Evaluating the Squares
(21)2+(21)2+cos2γ=1
41+21+cos2γ=1
Solving for cos2γ
43+cos2γ=1
cos2γ=1−43=41
Determining cosγ
cosγ=±21
Since γ is acute, cosγ=21
Defining the Normal Vector v
The direction cosines are (21,21,21).
So, normal vector v is proportional to (1,2,1).
Equation of a Plane
Equation of a plane passing through (x1,y1,z1) with normal (l,m,n):
l(x−x1)+m(y−y1)+n(z−z1)=0
Substituting the Values
Normal (l,m,n)=(1,2,1)
Point P=(2,−1,1)
1(x−2)+2(y−(−1))+1(z−1)=0
Expanding the Equation
(x−2)+2(y+1)+(z−1)=0
x−2+2y+2+z−1=0
Final Plane Equation
Canceling −2 and +2:
x+2y+z−1=0
x+2y+z=1
Substituting Point Q(a,b,c)
Since Q(a,b,c) lies on the plane, it must satisfy the equation:
a+2b+c=1
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The Sigma Insight: Equation of a Plane
Solution Diagram
Analyzing the Setup
Welcome, student. Today, we are not just solving a problem; we are embarking on a journey through 3D space. Imagine yourself standing at the origin of a Cartesian coordinate system, looking at a vector v floating in the first octant.
This vector is defined by its orientation relative to the three fundamental axes: x, y, and z. The problem provides two angles: 60∘ with the x-axis and 45∘ with the y-axis.
The Master Key
Direction Cosines
In the world of vectors, we have a fundamental identity that acts as our North Star. For any vector, the sum of the squares of the cosines of the angles it makes with the coordinate axes is always unity.
We express this as:
cos2α+cos2β+cos2γ=1
This is the Pythagorean theorem extended into three dimensions, ensuring the vector's projection onto the unit sphere always lands on the surface. Substituting our known values, α=60∘ and β=45∘, we obtain:
(21)2+(21)2+cos2γ=1
Simplifying this, we find:
41+21+cos2γ=1⇒43+cos2γ=1
Thus, cos2γ=41. Taking the square root gives us ±21.
Since the problem specifies that γ is an acute angle, we know the cosine must be positive. Therefore, we discard the negative root and conclude cosγ=21.
Constructing the Plane
The Soul of the Normal Vector
With our direction cosines identified as (21,21,21), we have defined the orientation of our plane. The direction cosines of a vector serve as the direction ratios of its normal vector.
To simplify our calculations, we scale these ratios by 2 to obtain the normal vector n=(1,2,1). We now invoke the point-normal form of a plane equation:
A(x−x1)+B(y−y1)+C(z−z1)=0
Given the point P(2,−1,1) lies on this plane, we substitute our normal vector and point coordinates:
1(x−2)+2(y−(−1))+1(z−1)=0
The Elegance of Cancellation
Expanding this equation, we observe the following:
x−2+2y+2+z−1=0
The terms −2 and +2 cancel out perfectly. This leaves us with the pristine equation of the plane:
x+2y+z=1
Finally, we are told that another point Q(a,b,c) lies on this plane. By substituting these coordinates into our derived equation, we arrive at the final relation: