Animated Solution for Physics - Kinematics: A slide with a frictionless curved surface, which becomes horizontal at its lower end, is fixed on the terrace of a building of height 3h from the ground, as shown in the figure. A spherical ball of mass m is released on the slide from rest at a height h from the top of the terrace. The ball leaves the slide with a velocity u0=u0x^ and falls on the ground at a distance d from the building making an angle θ with the horizontal. It bounces off with a velocity v and reaches a maximum height h1. The acceleration due to gravity is g and the coefficient of restitution of the ground is 1/3. Which of the following statement(s) is(are) correct?
Select Answer:
* Multiple Correct
Visualized Solution
AnalyzingtheSetup
A ball of mass m is released from rest at height h.
It slides down a frictionless surface and leaves horizontally.
It falls from a building of height 3h, hits the ground, and bounces.
VelocityattheExitoftheSlide
By conservation of mechanical energy on the frictionless slide:
ΔK+ΔU=0
Kf−Ki=Ui−Uf
21mu02−0=mgh−0
CalculatingInitialVelocityu0
Solving for u0:
u0=2gh
Since the slide becomes horizontal at the lower end, the velocity is purely in the +x direction.
u0=2ghx^
∴ Option (A) is correct.
ProjectileMotion:TheFall
The ball now undergoes projectile motion from a height of 3h.
Initial horizontal velocity: ux=2gh
Initial vertical velocity: uz=0
Acceleration: ax=0, az=−g
VelocityJustBeforeImpact
Let the velocity just before hitting the ground be v1=vx1x^+vz1z^.
Horizontal velocity remains constant:
vx1=ux=2gh
Vertical velocity after falling distance 3h:
vz12=uz2+2(−g)(−3h)⟹vz1=−6gh
AngleofImpactθ
The angle θ with the horizontal is given by:
tanθ=vx1vz1
tanθ=2gh6gh=3
θ=60∘
∴ Option (C) is correct.
TheBounce:CoefficientofRestitution
The ball bounces off the ground with a coefficient of restitution e=31.
The ground is horizontal and smooth, so the horizontal velocity is unchanged.
The vertical velocity reverses direction and its magnitude is multiplied by e.
VelocityAftertheBouncev
Horizontal velocity after bounce: vx=vx1=2gh
Vertical velocity after bounce: vz=e∣vz1∣=316gh=2gh
Velocity vector after bounce:
v=2ghx^+2ghz^
Option (B) is incorrect because it has −z^.
MaximumHeightAfterBounceh1
The maximum height h1 depends only on the vertical velocity after the bounce.
Using kinematics: vf2=vi2+2as
0=vz2−2gh1
h1=2gvz2=2g2gh=h
HorizontalDistanced
The distance d is the horizontal displacement during the first fall.
Time of flight for the fall: t=g2(3h)=g6h
d=uxt=2gh×g6h
d=12h2=23h
Ratiod/h1
Now we find the ratio of d to h1.
h1d=h23h
h1d=23
∴ Option (D) is correct.
Conclusion
The correct statements are (A), (C), and (D).
This problem beautifully combines energy conservation, projectile motion, and the physics of collisions.
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The Sigma Insight: Projectile Motion
Solution Diagram
Analyzing the Setup
Imagine you are standing on the terrace of a building, 3h meters above the ground. You release a small spherical ball from rest down a frictionless curved slide of height h.
The journey of this ball is a beautiful three-act play: a smooth slide, a free fall, and a dramatic bounce. Let's break down the physics of each phase step-by-step.
Phase 1
The Frictionless Slide
Our first goal is to find the velocity of the ball exactly when it leaves the slide. Because the slide is perfectly frictionless, we can confidently invoke the Conservation of Mechanical Energy.
The ball starts from rest, so its initial kinetic energy is zero. As it descends a vertical height h, it loses gravitational potential energy and gains kinetic energy.
mgh=21mu02
Solving for the exit speed u0, we get:
u0=2gh
The problem states that the slide becomes horizontal at its lower end. This is a crucial geometric constraint! It means the velocity vector is purely in the positive x-direction.
u0=2ghx^
This perfectly matches Option (A). We've secured our first correct statement!
Phase 2
The Free Fall
Once the ball leaves the slide, it becomes a projectile. It is launched horizontally from a height of 3h. During this free fall, gravity is the only force acting on it.
The horizontal velocity remains completely unaffected by gravity:
vx1=u0=2gh
In the vertical direction, the ball starts with zero initial velocity and accelerates downwards at g over a distance of 3h. Using the third equation of motion (v2=u2+2as), we find the vertical velocity just before impact:
vz12=02+2(−g)(−3h)⟹vz1=−6gh
Now, we can find the angle θ the velocity vector makes with the horizontal just before hitting the ground:
tanθ=vx1vz1=2gh6gh=3
This gives us θ=60∘, which means Option (C) is also correct.
Phase 3
The Bounce
Here is where many students make a silly mistake. The ball hits the ground and bounces. The ground is horizontal and smooth, meaning there are no horizontal forces during the collision. Therefore, the horizontal velocity remains exactly the same:
vx=2gh
However, the vertical velocity is altered by the collision. The coefficient of restitution e=1/3 dictates how much vertical speed is retained. The ball reverses its vertical direction (it bounces up), and its new vertical speed is e times the impact speed:
vz=e∣vz1∣=(31)6gh=2gh
So, the velocity vector immediately after the bounce is:
v=2ghx^+2ghz^
Notice the positive z^ component! Option (B) suggests a negative z^ component, which would mean the ball is moving underground. Thus, Option (B) is incorrect.
Phase 4
The Final Calculations
After the bounce, the ball acts as a projectile again. Its maximum height h1 depends entirely on its vertical launch velocity vz:
h1=2gvz2=2g2gh=h
Finally, we need to find the horizontal distance d covered during the initial free fall. The time of flight t for a drop of 3h is:
t=g2(3h)=g6h
The horizontal distance is simply the constant horizontal velocity multiplied by this time:
d=u0t=2gh×g6h=12h2=23h
The question asks for the ratio d/h1:
h1d=h23h=23
This confirms that Option (D) is correct.
By carefully breaking the problem into logical phases, we've successfully navigated through energy conservation, projectile kinematics, and collision dynamics to arrive at the correct options: (A), (C), and (D).