The beauty of physics often lies in how it seamlessly intertwines with pure mathematics. This problem is a classic example of that harmony, blending the kinematics of projectile motion with the elegance of infinite geometric progressions. Let's embark on this journey step by step.
Analyzing the First Bounce
Imagine the ball being launched for the very first time. It flies through the air and lands back on the ground. Because it starts and ends at the same horizontal level, its net vertical displacement is exactly zero.
When we talk about the average velocity V1 for this first trip, we are simply looking at the total displacement divided by the total time. Since the only displacement is horizontal, and the horizontal velocity remains constant throughout the flight, the average velocity is just the horizontal component of the initial velocity:
The time of flight for this first arc is given by the standard formula t1=g2u0sinθ, and the horizontal range is d1=V1t1.
The Scaling Factor of Subsequent Bounces
Now, the ball hits the ground and rebounds. The problem states it rebounds at the same angle θ, but its speed is reduced by a factor of α. This means the new initial speed is u0/α.
Because both the horizontal and vertical components of the velocity scale down by this exact factor α, everything else scales proportionally. The new average velocity for the second bounce becomes V2=V1/α, and the new time of flight becomes t2=t1/α.
But what about the horizontal displacement (the range) for the second bounce? Distance is velocity multiplied by time. Since both the velocity and the time have scaled down by α, their product scales down by α2:
d2=V2t2=(αV1)(αt1)=α2d1
This is a crucial realization! The time scales by 1/α, but the distance scales by 1/α2.
Summing the Infinite Series
The motion continues for a "long time," which in physics parlance means we can model it as an infinite series. To find the overall average velocity, we need the total time T and the total displacement D.
The total time is an infinite geometric progression:
T=t1+αt1+α2t1+⋯=1−α1t1
Similarly, the total horizontal displacement is another infinite geometric progression, but with a different common ratio:
D=d1+α2d1+α4d1+⋯=1−α21d1
The Grand Synthesis
Now for the master stroke. The overall average velocity Vavg is the total displacement divided by the total time:
Vavg=TD=1−1/αt11−1/α2d1
We know that d1/t1 is simply V1. The remaining algebraic terms simplify beautifully because (1−1/α2) is a difference of squares and factors into (1−1/α)(1+1/α). The (1−1/α) terms cancel out perfectly:
Vavg=V11+1/α1=V1α+1α
We are given that this overall average velocity is 0.8V1, which is 4/5 of V1. Equating our expression to this value:
Cross-multiplying yields 5α=4α+4, which immediately gives us our final answer:
α=4
This problem elegantly masks the concept of the coefficient of restitution e. Physically, the speed reducing by a factor of α implies e=1/α. If you ever encounter a similar problem given in terms of e, you now know the overall average velocity is simply V1/(1+e)!