Sigma Percentile
Pathfinder for Olympiad and JEE Advanced Physics
LEVELJEE Advanced

Animated Solution for Physics - Kinematics: Starting from the centre of a circular path of radius , a particle P chases another particle Q that is moving with a uniform speed on the circular path. The chaser P moves with a constant speed and always remains collinear with the centre and the location of the chased Q. (a) On which path will P eventually move and how long will it take to reach on this path? Consider the cases , and . (b) If speeds of the particles are and and radius of the circular path is , how long P will take to reach Q. Use .

Visualized Solution

  • Let the center of the circular path be the origin .
  • Particle moves on a circle of radius with constant speed .
  • Particle starts from and moves with constant speed .

  • Since , , and are always collinear, the angular position is the same for both particles.
  • Thus, their angular velocities are equal:

  • In polar coordinates , the velocity of has two components:
  • Radial velocity:
  • Tangential velocity:

  • The total speed of is constant and equal to .

  • Solving for the radial velocity :
  • Separating variables to integrate:

  • Let .
  • Substituting back :

  • The radial distance reaches its maximum when .
  • at time .
  • At this point, and . P will continue to move on this circular path of radius .

  • For to catch , it must reach the radius .
  • Set in our equation:

  • Given , , , and :

The Sigma Insight: Kinematics of Circular Motion

Solution Diagram

The Art of the Chase

Imagine a thrilling pursuit. A target, particle , is moving steadily along a circular track of radius with a constant speed . Our chaser, particle , starts right from the center of this circle. But isn't just running wildly; it follows a strict, almost robotic rule: it must always stay perfectly aligned on the straight line connecting the center to the target .
This single constraint changes everything. It means that as sweeps out an angle along its circular path, must sweep out the exact same angle to stay collinear.

Decoding the Kinematic Constraint

Because both particles cover the same angle in the same amount of time, their angular velocities must be identical. The angular velocity of the target is simply its speed divided by its radius, . Therefore, the angular velocity of our chaser is also locked at .
To understand 's motion, we need to look at it through the lens of polar coordinates . In this system, any velocity vector is broken down into two perpendicular components: 1. Radial Velocity (): The speed at which the particle moves directly away from the center, given by . 2. Tangential Velocity (): The speed at which the particle sweeps around the center, given by .
We are told that moves with a constant total speed . According to the Pythagorean theorem, the sum of the squares of its velocity components must equal the square of its total speed:
Substituting our known expressions, we get the master equation for the chase:

The Master Differential Equation

This equation is the heart of the problem. Let's isolate the radial velocity, , to see how 's distance from the center changes over time:
To find the actual path , we separate the variables and integrate:
This might look intimidating, but it's a standard integral that yields an inverse sine function. By using the substitution , the integral beautifully simplifies, leading us to the trajectory equation:

The Ultimate Fate of the Chaser

The equation reveals that the chaser's distance from the center increases sinusoidally. But a sine function maxes out at . This means the maximum radius can ever reach is .
This maximum occurs when the sine term is , which happens at time . At this exact instant, a fascinating physical shift occurs. The radial velocity drops to zero. All of 's constant speed is now directed purely tangentially (). Because it must maintain the angular velocity to stay collinear, and its tangential speed perfectly matches this requirement at this radius (), will stop moving outwards and simply orbit forever on this new circular path of radius .

Catching the Target

Now, what if we actually want to catch ? For a successful interception, 's radius must reach 's radius, meaning .
Setting this up in our trajectory equation:
Notice that this is only mathematically possible if . If the chaser is slower than the target, the sine value would need to be greater than , which is impossible.
In part (b) of our problem, we are given , , and . Since , a catch is guaranteed! Let's plug in the numbers:
The angle whose sine is is . So:
Solving for and using the approximation :
And there we have it. In exactly 11 seconds, the relentless chaser finally catches its prey.

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