The Art of the Chase
Imagine a thrilling pursuit. A target, particle Q, is moving steadily along a circular track of radius R with a constant speed v. Our chaser, particle P, starts right from the center of this circle. But P isn't just running wildly; it follows a strict, almost robotic rule: it must always stay perfectly aligned on the straight line connecting the center to the target Q.
This single constraint changes everything. It means that as Q sweeps out an angle θ along its circular path, P must sweep out the exact same angle θ to stay collinear.
Decoding the Kinematic Constraint
Because both particles cover the same angle in the same amount of time, their angular velocities must be identical. The angular velocity of the target Q is simply its speed divided by its radius, ωQ=Rv. Therefore, the angular velocity of our chaser P is also locked at ωP=Rv.
To understand P's motion, we need to look at it through the lens of polar coordinates (r,θ). In this system, any velocity vector is broken down into two perpendicular components:
1. Radial Velocity (vr): The speed at which the particle moves directly away from the center, given by dtdr.
2. Tangential Velocity (vθ): The speed at which the particle sweeps around the center, given by rω.
We are told that P moves with a constant total speed u. According to the Pythagorean theorem, the sum of the squares of its velocity components must equal the square of its total speed:
Substituting our known expressions, we get the master equation for the chase:
The Master Differential Equation
This equation is the heart of the problem. Let's isolate the radial velocity, dtdr, to see how P's distance from the center changes over time:
To find the actual path r(t), we separate the variables and integrate:
This might look intimidating, but it's a standard integral that yields an inverse sine function. By using the substitution rRv=usinϕ, the integral beautifully simplifies, leading us to the trajectory equation:
The Ultimate Fate of the Chaser
The equation r(t) reveals that the chaser's distance from the center increases sinusoidally. But a sine function maxes out at 1. This means the maximum radius P can ever reach is rmax=vuR.
This maximum occurs when the sine term is 1, which happens at time t=2vπR. At this exact instant, a fascinating physical shift occurs. The radial velocity dtdr drops to zero. All of P's constant speed u is now directed purely tangentially (vθ=u). Because it must maintain the angular velocity ω=Rv to stay collinear, and its tangential speed perfectly matches this requirement at this radius (u=rmaxω), P will stop moving outwards and simply orbit forever on this new circular path of radius vuR.
Catching the Target
Now, what if we actually want P to catch Q? For a successful interception, P's radius must reach Q's radius, meaning r(t)=R.
Setting this up in our trajectory equation:
vuRsin(Rvt)=R⟹sin(Rvt)=uv
Notice that this is only mathematically possible if u≥v. If the chaser is slower than the target, the sine value would need to be greater than 1, which is impossible.
In part (b) of our problem, we are given v=4 m/s, u=8 m/s, and R=84 m. Since u>v, a catch is guaranteed! Let's plug in the numbers:
The angle whose sine is 21 is 6π. So:
Solving for t and using the approximation π=722:
And there we have it. In exactly 11 seconds, the relentless chaser finally catches its prey.