Animated Solution for Physics - Kinematics: A particle is moving along a circular path with a constant speed of 10 ms−1. What is the magnitude of the change in velocity of the particle, when it moves through an angle of 60∘ around the centre of the circle?
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Visualized Solution
Visualizing the Circular Motion
Let the particle start at point A with velocity v1.
After moving through 60∘, it reaches point B with velocity v2.
Speed is constant: ∣v1∣=∣v2∣=v=10 ms−1.
Defining Change in Velocity
Change in velocity is a vector difference:
Δv=v2−v1
Angle Between Velocity Vectors
Since the position vector rotates by 60∘, the velocity vector (which is always perpendicular to the radius) also rotates by exactly 60∘.
Angle between v1 and v2 is 60∘.
Constructing the Vector Triangle
Draw Δv from the head of v1 to the head of v2.
The triangle formed has two equal sides (∣v1∣=∣v2∣) and an included angle of 60∘.
This forms an equilateral triangle.
Calculating Magnitude
In an equilateral triangle, all sides are equal.
∣Δv∣=∣v1∣=∣v2∣=10 ms−1
The General Formula
For any angle θ, the change in velocity is:
∣Δv∣=v2+v2−2v2cosθ
∣Δv∣=2vsin(2θ)
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The Sigma Insight: Kinematics of Circular Motion
Solution Diagram
The Illusion of Constant Speed
When a particle moves in a circle at a constant speed, it is tempting to think that its velocity isn't changing. However, velocity is a vector quantity, meaning it possesses both magnitude (speed) and direction. Even if the speedometer reads a steady 10 ms−1, the steering wheel is constantly turning. Because the direction of motion is continuously altering, the velocity is continuously changing.
In this problem, we are asked to find the magnitude of this change, denoted as ∣Δv∣, after the particle has swept through an angle of 60∘.
The Geometry of Velocity Vectors
Let's visualize the setup. The particle starts at point A with an initial velocity v1. After traveling along the arc, it reaches point B with a final velocity v2. Both vectors are tangent to the circular path at their respective points.
If we take these two velocity vectors and place them tail-to-tail, what is the angle between them? A beautiful property of circular motion is that the velocity vector is always perpendicular to the position vector (the radius). Therefore, if the radius rotates by 60∘, the perpendicular velocity vector must also rotate by exactly 60∘. The angle between v1 and v2 is exactly 60∘.
The Equilateral Magic
We need to find Δv=v2−v1. Geometrically, if we draw v1 and v2 tail-to-tail, the vector Δv is the line connecting the head of v1 to the head of v2.
Let's analyze the triangle formed by these three vectors. We know two things:
1. The magnitudes of the initial and final velocities are equal: ∣v1∣=∣v2∣=10 ms−1. This makes it an isosceles triangle.
2. The angle between these two equal sides is 60∘.
An isosceles triangle with an included angle of 60∘ forces the other two angles to also be 60∘ (since (180∘−60∘)/2=60∘). This means our vector triangle is actually an equilateral triangle!
Because all sides of an equilateral triangle are equal, the magnitude of the change in velocity must equal the initial speed:
∣Δv∣=10 ms−1
The General Formula
While the equilateral triangle trick is elegant for 60∘, what if the angle was different? We can use the law of cosines for vector subtraction:
∣Δv∣2=∣v1∣2+∣v2∣2−2∣v1∣∣v2∣cosθ
Substituting ∣v1∣=∣v2∣=v:
∣Δv∣2=v2+v2−2v2cosθ
∣Δv∣2=2v2(1−cosθ)
Using the half-angle trigonometric identity 1−cosθ=2sin2(2θ):
∣Δv∣2=4v2sin2(2θ)
∣Δv∣=2vsin(2θ)
If you plug θ=60∘ and v=10 into this master formula, you will arrive at the exact same result: 2(10)sin(30∘)=20(0.5)=10 ms−1.