Animated Solution for Physics - Kinematics: A particle is moving with speed v=bx along positive X-axis. Calculate the speed of the particle at time t=τ (assume that the particle is at origin at t=0).
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Visualized Solution
v(x) Relationship
v=bx
Finding Acceleration a
a=dtdv
a=dtd(bx)
Chain Rule Application
a=b⋅2x1⋅dtdx
Substituting v
Since dtdx=v
a=2xb⋅v
Constant Acceleration
a=2xb⋅(bx)
a=2b2
Initial Velocity u
At t=0,x=0
u=b0=0
Equation of Motion
v=u+at
Final Calculation
v=0+(2b2)τ
v=2b2τ
Alternative Method
dtdx=bx
∫x−1/2dx=∫bdt
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The Sigma Insight: Motion in a Straight Line
Solution Diagram
The Position-Dependent Velocity
Imagine a particle moving along the positive x-axis. Its speed isn't a simple constant; it dynamically changes based on its position x. The relationship governing this motion is given by the equation:
v=bx
Our goal is to find the speed of this particle at a specific time t=τ. The challenge here is that our velocity is given in terms of position (x), but we need it in terms of time (t). How do we bridge this gap?
The Master Strategy
Finding Acceleration
To transition from a position-dependent velocity to a time-dependent one, finding the acceleration is a brilliant strategy. Acceleration is the rate of change of velocity with respect to time. Let's differentiate our velocity equation with respect to time t:
a=dtdv=dtd(bx)
Here is where we must be careful. Since we are differentiating a function of x with respect to t, we must apply the chain rule. The derivative of x is 2x1, but we must multiply it by the derivative of the inner function, which is dtdx.
a=b⋅2x1⋅dtdx
The Calculus Magic
Now, look closely at the term dtdx. What does it represent physically? It is simply the velocity v of the particle! Let's substitute v back into our acceleration equation:
a=2xb⋅v
We already know that v=bx. When we plug this expression into our equation, something beautiful happens:
a=2xb⋅(bx)
The x terms perfectly cancel each other out! We are left with:
a=2b2
This is a profound result. It tells us that despite the velocity changing with position, the acceleration of the particle is strictly constant.
The Kinematics Finale
Since the acceleration is constant, we are now in the familiar territory of standard kinematics. We can use the first equation of motion:
v=u+at
Before we plug in the values, we need the initial velocity u. The problem states that at t=0, the particle is at the origin (x=0). Plugging x=0 into our original velocity equation gives:
u=b0=0
Now, we have everything we need. Let's substitute u=0, a=2b2, and t=τ into our equation of motion:
v=0+(2b2)τ
v=2b2τ
And there we have it! The speed of the particle at time τ is exactly 2b2τ.
The Alternate Path
Direct Integration
Could we have solved this without finding the acceleration? Absolutely! We can write v as dtdx and solve the resulting differential equation by separating the variables:
dtdx=bx
∫x−1/2dx=∫bdt
Integrating both sides yields 2x=bt, which means x=2bt. Substituting this back into v=bx gives v=b(2bt)=2b2t. Both paths lead to the same elegant truth!