Sigma Percentile
JEE Advanced 2002
LEVELJEE Main

Animated Solution for Physics - Kinematics: On a frictionless horizontal surface, assumed to be the - plane, a small trolley is moving along a straight line parallel to the -axis (see figure) with a constant velocity of . At a particular instant when the line makes an angle of with the -axis, a ball is thrown along the surface from the origin . Its velocity makes an angle with the -axis and it hits the trolley. (2002) (a) The motion of the ball is observed from the frame of the trolley. Calculate the angle made by the velocity vector of the ball with the -axis in this frame. (b) Find the speed of the ball with respect to the surface, if .

Visualized Solution

  • Trolley moves parallel to the -axis with constant velocity m/s.
  • Ball is thrown from origin at an angle with the -axis.
  • At the instant shown, line makes with the -axis.

  • For collision to occur, the relative velocity of the ball with respect to the trolley () must be directed along the line .
  • The line acts as the direct line of sight in the relative frame.

  • The line makes an angle of with the -axis.
  • Therefore, the angle made by with the -axis is .

  • Given the relation:
  • Substitute :

  • Velocity of trolley :
  • Velocity of ball :

  • We know is directed at .
  • Therefore,

  • Equating the and components:

  • Rearrange to group terms on one side:

  • Cancel from both sides (since ):

The Sigma Insight: Relative Velocity

Solution Diagram

The Thrill of the Intercept

Intercepting a moving target is one of the most thrilling and classic problems in physics. Whether it is a missile defense system calculating the trajectory to intercept an incoming threat, or a quarterback throwing a football to a running receiver, the underlying physics is identical. In this problem, we are tasked with throwing a ball across a frictionless surface to perfectly strike a moving trolley.
Solving this problem in the ground frame can be a nightmare. You have two objects moving simultaneously, and you have to find a specific time where their and coordinates perfectly match. But physics offers us a beautiful shortcut: Relative Motion.

Shifting Perspectives

The Magic of Relative Motion
Instead of watching the chaos from the ground, imagine you are sitting on the moving trolley. From your perspective, you are completely stationary. The entire world, including the ground, is moving backwards.
Now, if you are stationary, what must the ball do to hit you? It must travel in a perfectly straight line directly towards you. This straight line is called the Line of Sight. By shifting our frame of reference to the trolley, we have reduced a complex interception problem into a simple geometry problem.

Decoding the Geometry

The Line of Sight
At the instant the ball is thrown, the line connecting the origin (where the ball is) to the trolley makes an angle of with the -axis. This is our line of sight, .
For the ball to travel along this line in the trolley's frame, its relative velocity vector, , must also point exactly at . This immediately gives us the answer to the first part of the problem: the angle made by the velocity vector of the ball in the trolley's frame is simply .

Translating to the Ground Frame

Now that we know , we can use the mathematical relationship provided in the problem to find the launch angle in the ground frame, denoted as .
The problem states that . Substituting our known value:
This tells us that the ball must be thrown at a angle relative to the -axis from the ground.

The Vector Arsenal

To proceed, we need to express the velocities of both the trolley and the ball as mathematical vectors.
The trolley is moving purely parallel to the -axis with a given speed. Therefore, its velocity vector is:
The ball is thrown with an unknown speed at an angle of . We can resolve this into its and components using basic trigonometry:
Substituting the values of and , we get:

The Master Equation

The core of relative motion lies in the relative velocity equation. The velocity of the ball with respect to the trolley is the vector difference of their absolute velocities:
Substituting our vector expressions:
Grouping the and components carefully, we obtain the master vector for our relative velocity:

The Final Strike

We established earlier that this relative velocity vector must point at an angle of . The tangent of a vector's angle is the ratio of its -component to its -component.
Since , it dictates a beautiful physical constraint: the and components of the relative velocity must be perfectly equal.
Let's equate them:
Now, we just need to solve this linear equation for . Let's bring all the constant terms to the left side and the terms containing to the right side:
Factoring out on the right side reveals a stunning algebraic symmetry:
Since is a non-zero constant, we can safely divide both sides by it. The terms cancel out perfectly, leaving us with:
Multiplying by 2, we arrive at our final, elegant answer:
By shifting our perspective and trusting the geometry of relative motion, a complex 2D interception problem collapses into a simple, satisfying algebraic cancellation.

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