Animated Solution for Physics - Kinematics: On a frictionless horizontal surface, assumed to be the x-y plane, a small trolley A is moving along a straight line parallel to the y-axis (see figure) with a constant velocity of (3−1) m/s. At a particular instant when the line OA makes an angle of 45∘ with the x-axis, a ball is thrown along the surface from the origin O. Its velocity makes an angle ϕ with the x-axis and it hits the trolley. (2002)
(a) The motion of the ball is observed from the frame of the trolley. Calculate the angle θ made by the velocity vector of the ball with the x-axis in this frame.
(b) Find the speed of the ball with respect to the surface, if ϕ=4θ/3.
Visualized Solution
Visualizing the Setup
Trolley A moves parallel to the y-axis with constant velocity vA=(3−1)j^ m/s.
Ball B is thrown from origin O at an angle ϕ with the x-axis.
At the instant shown, line OA makes 45∘ with the x-axis.
Condition for Collision
For collision to occur, the relative velocity of the ball with respect to the trolley (vBA) must be directed along the line OA.
The line OA acts as the direct line of sight in the relative frame.
Finding θ
The line OA makes an angle of 45∘ with the x-axis.
Therefore, the angle θ made by vBA with the x-axis is 45∘.
θ=45∘
Finding ϕ
Given the relation: ϕ=34θ
Substitute θ=45∘:
ϕ=34×45∘=60∘
Velocity Vectors
Velocity of trolley A: vA=(3−1)j^
Velocity of ball B: vB=(vcos60∘)i^+(vsin60∘)j^
vB=2vi^+23vj^
Relative Velocity vBA
vBA=vB−vA
vBA=(2vi^+23vj^)−(3−1)j^
vBA=2vi^+(23v−3+1)j^
Applying the Direction Constraint
We know vBA is directed at θ=45∘.
Therefore, tan45∘=x-componenty-component
1=2v23v−3+1
Equating Components
Equating the x and y components:
2v=23v−3+1
Solving for v
Rearrange to group v terms on one side:
3−1=23v−2v
3−1=2v(3−1)
Final Calculation
Cancel (3−1) from both sides (since 3−1=0):
1=2v
v=2 m/s
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The Sigma Insight: Relative Velocity
Solution Diagram
The Thrill of the Intercept
Intercepting a moving target is one of the most thrilling and classic problems in physics. Whether it is a missile defense system calculating the trajectory to intercept an incoming threat, or a quarterback throwing a football to a running receiver, the underlying physics is identical. In this problem, we are tasked with throwing a ball across a frictionless surface to perfectly strike a moving trolley.
Solving this problem in the ground frame can be a nightmare. You have two objects moving simultaneously, and you have to find a specific time t where their x and y coordinates perfectly match. But physics offers us a beautiful shortcut: Relative Motion.
Shifting Perspectives
The Magic of Relative Motion
Instead of watching the chaos from the ground, imagine you are sitting on the moving trolley. From your perspective, you are completely stationary. The entire world, including the ground, is moving backwards.
Now, if you are stationary, what must the ball do to hit you? It must travel in a perfectly straight line directly towards you. This straight line is called the Line of Sight. By shifting our frame of reference to the trolley, we have reduced a complex interception problem into a simple geometry problem.
Decoding the Geometry
The Line of Sight
At the instant the ball is thrown, the line connecting the origin (where the ball is) to the trolley makes an angle of 45∘ with the x-axis. This is our line of sight, OA.
For the ball to travel along this line in the trolley's frame, its relative velocity vector, vBA, must also point exactly at 45∘. This immediately gives us the answer to the first part of the problem: the angle θ made by the velocity vector of the ball in the trolley's frame is simply 45∘.
Translating to the Ground Frame
Now that we know θ=45∘, we can use the mathematical relationship provided in the problem to find the launch angle in the ground frame, denoted as ϕ.
The problem states that ϕ=34θ. Substituting our known value:
ϕ=34×45∘=60∘
This tells us that the ball must be thrown at a 60∘ angle relative to the x-axis from the ground.
The Vector Arsenal
To proceed, we need to express the velocities of both the trolley and the ball as mathematical vectors.
The trolley A is moving purely parallel to the y-axis with a given speed. Therefore, its velocity vector is:
vA=(3−1)j^
The ball B is thrown with an unknown speed v at an angle of 60∘. We can resolve this into its x and y components using basic trigonometry:
vB=(vcos60∘)i^+(vsin60∘)j^
Substituting the values of cos60∘=21 and sin60∘=23, we get:
vB=2vi^+23vj^
The Master Equation
The core of relative motion lies in the relative velocity equation. The velocity of the ball with respect to the trolley is the vector difference of their absolute velocities:
vBA=vB−vA
Substituting our vector expressions:
vBA=(2vi^+23vj^)−(3−1)j^
Grouping the i^ and j^ components carefully, we obtain the master vector for our relative velocity:
vBA=2vi^+(23v−3+1)j^
The Final Strike
We established earlier that this relative velocity vector vBA must point at an angle of 45∘. The tangent of a vector's angle is the ratio of its y-component to its x-component.
Since tan45∘=1, it dictates a beautiful physical constraint: the x and y components of the relative velocity must be perfectly equal.
Let's equate them:
2v=23v−3+1
Now, we just need to solve this linear equation for v. Let's bring all the constant terms to the left side and the terms containing v to the right side:
3−1=23v−2v
Factoring out 2v on the right side reveals a stunning algebraic symmetry:
3−1=2v(3−1)
Since (3−1) is a non-zero constant, we can safely divide both sides by it. The terms cancel out perfectly, leaving us with:
1=2v
Multiplying by 2, we arrive at our final, elegant answer:
v=2 m/s
By shifting our perspective and trusting the geometry of relative motion, a complex 2D interception problem collapses into a simple, satisfying algebraic cancellation.