The Symphony of Physics
Setting the Stage
Imagine you are standing in a large, quiet room. At one end, a musician is playing a flute. But this isn't just any melody; the musician is skillfully producing the second harmonic of the flute. You, the eager listener, decide to run towards the musician to get a closer look, moving at a steady speed of 10 km/h.
As you run, the pitch of the note you hear seems slightly higher than what the musician is actually playing. This fascinating phenomenon is a beautiful interplay of two fundamental concepts in wave physics: the resonance of air columns and the Doppler Effect.
In this problem, we are tasked with finding the exact frequency that you, the running observer, will hear. Let's break down this symphony into its atomic mathematical steps.
The Flute's Melody
Finding the Source Frequency
Before we can figure out what you hear, we must first determine what the flute is actually emitting. The flute acts as an open organ pipe—a tube open at both ends.
When air is blown into an open pipe, it sets up standing waves. The fundamental frequency (or first harmonic) is formed when the length of the pipe L is equal to half a wavelength (λ/2). Therefore, the fundamental frequency is f1=2Lv, where v is the speed of sound.
However, our musician is playing the
second harmonic. The second harmonic has a frequency twice that of the fundamental:
f2=2×f1=2×(2Lv)=Lv
We are given the length of the flute
L=50 cm=0.5 m and the speed of sound
v=330 m/s. Let's substitute these values into our master equation for the source frequency
fs:
fs=0.5330=660 Hz
The flute is steadily broadcasting sound waves at a frequency of 660 Hz. If you were standing still, this is exactly what you would hear. But you are running!
The Doppler Effect
A Moving Observer
As you run towards the flute, you are rushing into the oncoming sound waves. Because of your motion, you encounter wave crests more frequently than if you were stationary. This relative increase in the rate of wave interception causes you to perceive a higher pitch. This is the essence of the Doppler Effect.
The general formula for the Doppler effect when the source is stationary and the observer is moving is:
f′=fs(vv±vo)
Here, f′ is the apparent frequency, v is the speed of sound, and vo is the speed of the observer.
Sign Convention Check: Since you are moving
towards the source, the apparent frequency must increase. To make the fraction greater than
1, we must use the
positive sign in the numerator.
f′=fs(vv+vo)
The Final Calculation
Mind the Units!
Before we plug in the numbers, there is a classic trap waiting for us: inconsistent units. The speed of sound is given in
m/s, but your running speed is given in
km/h. We must convert
vo to
m/s by multiplying by the conversion factor
185:
vo=10×185=925 m/s
Now, let's substitute all our known values into the Doppler equation:
f′=660(330330+925)
To solve this elegantly without a calculator, let's distribute the denominator:
f′=660(1+9×33025)
f′=660+660×(297025)
Notice how the
660 and
2970 can be simplified. Dividing both by
330 gives
2 and
9 respectively:
f′=660+2×(925)
f′=660+950
Since
950 is approximately
5.55, we get:
f′=660+5.55=665.55 Hz
Rounding to the nearest integer, the frequency you hear as you run towards the musician is 666 Hz.
Through a beautiful combination of standing wave mechanics and relative kinematics, we've successfully decoded the physics of the running listener!