Animated Solution for Physics - Kinematics: A mosquito is moving with a velocity v=(0.5t2i^+3tj^+9k^) m/s and accelerating in uniform conditions. What will be the direction of mosquito after 2s?
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Visualized Solution
Velocity Function
v(t)=0.5t2i^+3tj^+9k^
Instantaneous Velocity
At t=2 s,
v=0.5(2)2i^+3(2)j^+9k^
v=2i^+6j^+9k^
Magnitude of Velocity
∣v∣=vx2+vy2+vz2
∣v∣=22+62+92
∣v∣=4+36+81=121=11 m/s
Angle with X-axis
cosα=∣v∣vx
cosα=112
α=cos−1(112)
Converting to Tangent
If cosα=112, then:
Opposite=112−22=117
α=tan−1(2117)
Angle with Y-axis
cosβ=∣v∣vy=116
Opposite=112−62=85
β=tan−1(685)
Conclusion
Calculated Angles:
α=tan−1(2117)
β=tan−1(685)
None of the options match.
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The Sigma Insight: Motion in a Plane
Solution Diagram
The 3D Flight Path
Imagine a mosquito buzzing around a room. Unlike a car driving on a straight road, this mosquito has the freedom to move in three dimensions: left/right (X-axis), forward/backward (Y-axis), and up/down (Z-axis). The problem gives us the velocity of this mosquito as a time-dependent vector:
v(t)=0.5t2i^+3tj^+9k^
This equation is a mathematical map of the mosquito's speed and direction at any given second. Notice how the i^ and j^ components depend on time t, meaning the mosquito is accelerating in the XY plane, while its vertical speed (the k^ component) remains a constant 9 m/s.
Freezing Time
The Instantaneous Velocity
We are asked to find the direction of the mosquito exactly 2 seconds after it starts moving. To do this, we must freeze time. We substitute t=2 into our velocity equation to find the instantaneous velocity vector at that exact moment.
v(2)=0.5(2)2i^+3(2)j^+9k^
v=2i^+6j^+9k^
Now we have a static 3D vector. This vector points exactly in the direction the mosquito is flying at the 2-second mark.
The Pythagorean Extension
Finding Magnitude
Before we can find the angles this vector makes with the axes, we need to know its total length, or magnitude. In 2D, we use the Pythagorean theorem (a2+b2=c2). In 3D, we simply extend this theorem to include the third dimension:
∣v∣=vx2+vy2+vz2
Substituting our components:
∣v∣=22+62+92
∣v∣=4+36+81=121=11 m/s
So, at t=2 s, the mosquito is flying at a speed of 11 m/s.
Direction Cosines
Navigating 3D Space
To describe the direction of a 3D vector, physicists and mathematicians use Direction Cosines. These are the cosines of the angles the vector makes with the X, Y, and Z axes (usually denoted as α, β, and γ).
The formula for a direction cosine is beautifully simple: it is the component along that axis divided by the total magnitude of the vector.
Let's find the angle with the X-axis (α):
cosα=∣v∣vx=112
α=cos−1(112)
The Trigonometric Shapeshifter
If we look at the options provided in the question, they are all given in terms of tan−1. We need to shapeshift our cos−1 into a tan−1.
Imagine a right-angled triangle where the angle is α. Since cosα=HypotenuseBase=112, we can find the Perpendicular using Pythagoras' theorem:
Perpendicular=112−22=121−4=117
Now, we can write tanα=BasePerpendicular=2117. Therefore:
α=tan−1(2117)
We can repeat this exact same process for the Y-axis angle (β):
cosβ=∣v∣vy=116
Perpendicular=112−62=121−36=85
β=tan−1(685)
The Unexpected Conclusion
Let's compare our rigorously calculated angles with the options provided:
(a) tan−1(32) from X-axis
(b) tan−1(32) from Y-axis
(c) tan−1(25) from Y-axis
(d) tan−1(25) from X-axis
None of our answers match the options!
This is a classic scenario in competitive exams where a question might have typographical errors in its options. The official answer key often marks these as 'Bonus' or 'Dropped' questions. However, the true victory here isn't matching an option; it's mastering the flawless mathematical logic required to navigate 3D vectors. You now know exactly how to find the direction of any object moving in three-dimensional space!