The problem asks us to find the general equation of the path for a particle moving with a given velocity vector. This is a classic kinematics problem that beautifully connects vector calculus with coordinate geometry.
Analyzing the Given Velocity
We are given the velocity of the particle as:
v=k(yi^+xj^)
Here, k is a constant. Notice something interesting? The velocity in the x-direction depends on the y-coordinate, and the velocity in the y-direction depends on the x-coordinate. This means the motion is coupled. As the particle moves, its changing position continuously alters its velocity components.
The Master Equation
Relating Velocity to Position
To find the path, we need to establish a relationship between the x and y coordinates, completely eliminating time t. We know that velocity is the time derivative of the position vector r=xi^+yj^.
Therefore, we can write the velocity vector in terms of its components as:
v=dtdxi^+dtdyj^
By comparing this standard definition with our given velocity equation, we can extract the individual rates of change for each coordinate:
dtdx=ky
dtdy=kx
Finding the Slope of the Trajectory
The equation of the path is essentially a function y=f(x) or some relation between x and y. The slope of this path at any point is given by dxdy.
Using the chain rule (or simply dividing the two rate equations), we can find this slope:
dxdy=dtdxdtdy
Substituting the expressions we found earlier:
dxdy=kykx=yx
Notice how the constant k neatly cancels out! This tells us that the shape of the path doesn't depend on k; k only determines how fast the particle traverses this path.
Integrating to Find the Path
We now have a simple, variable-separable differential equation:
dxdy=yx
Let's separate the variables by cross-multiplying:
ydy=xdx
To find the general equation, we integrate both sides:
∫ydy=∫xdx
Performing the integration yields:
2y2=2x2+C1
where
C1 is the constant of integration.
The Final Result
To clean up the equation, let's multiply the entire expression by 2:
y2=x2+2C1
Since
2C1 is just another constant, we can replace it with a new constant, let's call it
C:
y2=x2+C
This is our final answer! If we rearrange it slightly to y2−x2=C, we can recognize this as the standard equation for a family of hyperbolas. Depending on the initial conditions (which determine the value of C), the particle will trace out a specific hyperbola from this family.