Animated Solution for Physics - Kinematics: In three dimensional system, the position coordinates of a particle (in motion) are given below
x=acosωt,y=asinωt,z=aωt
The velocity of particle will be
Select Answer:
Visualized Solution
r=xi^+yj^+zk^
r=xi^+yj^+zk^
r(t)
r=(acosωt)i^+(asinωt)j^+(aωt)k^
v=dtdr
v=dtdr
dtdr
v=dtd[acosωti^+asinωtj^+aωtk^]
v(t)
v=−aωsinωti^+aωcosωtj^+aωk^
∣v∣
∣v∣=vx2+vy2+vz2
∣v∣
∣v∣=(−aωsinωt)2+(aωcosωt)2+(aω)2
∣v∣
∣v∣=a2ω2sin2ωt+a2ω2cos2ωt+a2ω2
∣v∣
∣v∣=a2ω2(sin2ωt+cos2ωt)+a2ω2
∣v∣
∣v∣=a2ω2(1)+a2ω2
∣v∣=2a2ω2=2aω
Constant Speed
The speed is constant, but the velocity vector is continuously changing direction.
00:00 / 00:00
The Sigma Insight: Motion in a Plane
Solution Diagram
Visualizing the Motion
Imagine a particle moving through three-dimensional space. Its position isn't just a simple line or a flat curve; it's a complex dance defined by three coordinates: x, y, and z.
The problem gives us these coordinates as functions of time: x=acosωt, y=asinωt, and z=aωt.
If we look closely at the x and y components, they form the parametric equations of a circle. This means that if we were to look down at the particle from above (the xy-plane), it would appear to be moving in a perfect circle of radius a.
However, the z component is aωt, which means the particle is constantly moving upwards at a steady rate. Combining this circular motion with the upward motion, the particle traces out a helix—much like a spiral staircase!
The Calculus of Kinematics
To find the velocity of the particle, we need to translate its position into a mathematical vector. The position vector r is simply the combination of its coordinates:
r=xi^+yj^+zk^
Substituting our given functions, we get:
r=(acosωt)i^+(asinωt)j^+(aωt)k^
In kinematics, velocity is the time derivative of position. So, we must differentiate our position vector with respect to time t:
v=dtdr
Let's differentiate term by term. The derivative of cosωt is −ωsinωt, the derivative of sinωt is ωcosωt, and the derivative of t is just 1. Applying this, we find the velocity vector:
v=−aωsinωti^+aωcosωtj^+aωk^
From Velocity to Speed
Now, take a look at the options provided in the question. They are all scalar values (like 2aω). This is a crucial hint!
Even though the question asks for "velocity", the options indicate that it actually wants the magnitude of the velocity, which is the speed.
The magnitude of any 3D vector is found using the 3D Pythagorean theorem:
∣v∣=vx2+vy2+vz2
The Final Calculation
Let's plug our velocity components into the magnitude formula:
∣v∣=(−aωsinωt)2+(aωcosωt)2+(aω)2
When we square the negative x-component, the negative sign vanishes. Expanding the squares gives us:
∣v∣=a2ω2sin2ωt+a2ω2cos2ωt+a2ω2
Notice that the term a2ω2 is common to all three parts under the square root. Let's factor it out from the first two terms:
∣v∣=a2ω2(sin2ωt+cos2ωt)+a2ω2
Here, we encounter the most famous trigonometric identity: sin2θ+cos2θ=1. Substituting this in, the expression simplifies beautifully:
∣v∣=a2ω2(1)+a2ω2
∣v∣=2a2ω2
Finally, pulling the perfect squares out of the square root, we arrive at our answer:
∣v∣=2aω
This result is fascinating. It tells us that even though the particle's velocity vector is constantly changing direction as it spirals upwards, its speed remains absolutely constant!