Sigma Percentile
JEE Main 2023 (30 January Shift 1)
LEVELJEE Advanced

Animated Solution for Mathematics - Three Dimensional Geometry: Let a unit vector make angle with the positive directions of the co-ordinate axes respectively, where . is perpendicular to the plane through points , and , then which one of the following is true ?

Select Answer:

Visualized Solution

Visualizing the Plane and Points

  • Given points: , , and .
  • These three points define a unique plane in 3D space.
  • We need to find a unit vector perpendicular to this plane.
  • Constraint: makes an angle with the Y-axis.

Defining Vectors on the Plane

  • To find a perpendicular vector, we first need two vectors lying on the plane.
  • We can construct vectors and using the given points.
  • Position vector of a point is .

Calculating Vector

Calculating Vector

Setting up the Cross Product

  • The normal vector to the plane is given by the cross product:
  • We set up the determinant:

Computing the Normal Vector

  • Expanding the determinant along the first row:
  • This vector is perpendicular to the plane.

Normalizing the Vector

  • We need a unit vector, so we divide by its magnitude .

The Two Possible Unit Vectors

  • There are two unit vectors perpendicular to the plane (opposite directions).
  • So, could be either of these two vectors.

Applying the Constraint on

  • Let the direction cosines of be .
  • We are given .
  • In the first quadrant, cosine is positive, so .
  • corresponds to the y-component of the unit vector.

Selecting the Correct Vector

  • If we take the positive sign: (Rejected).
  • Therefore, we must take the negative sign to make the y-component positive.

Determining Ranges for and

  • . Since it is negative, .
  • . Since it is negative, .

Final Conclusion

  • Both and lie in the second quadrant.
  • Final Answer: and .

The Sigma Insight: Equation of a Plane

Solution Diagram

Analyzing the Setup

Imagine you are standing in a vast, three-dimensional room. You have three points floating in the air: , , and .
These points are not just random coordinates; they are the anchors of a flat, invisible sheet—a plane—stretching out into the void. Our mission is to find a unit vector that stands perfectly perpendicular to this sheet.
There is a catch: this vector must obey a specific orientation constraint, defined by the angle it makes with the Y-axis.

Constructing the Plane's DNA

To define the orientation of a plane, we need to know how it 'tilts.' We can capture this tilt by finding two vectors that lie flat on the surface of the plane.
Let's use point as our base. We define two vectors, and , by subtracting the coordinates of from and respectively:
These two vectors are the 'DNA' of our plane. Any vector perpendicular to both and is, by definition, perpendicular to the entire plane.

The Power of the Cross Product

Now, we invoke the cross product. This is the most elegant tool in our vector toolkit. By calculating , we generate a vector that is orthogonal to the surface.
We set up our determinant:
Expanding this, we get , which simplifies beautifully to . This vector is our compass needle, pointing directly away from the plane.

Normalizing and the Constraint

We need a unit vector, so we divide by its magnitude, . This gives us two candidates: .
Here is where the physics of the problem meets the constraint. We are told . The direction cosine is simply the y-component of our unit vector.
For to be in the first quadrant, must be positive. If we chose the positive version of our vector, the y-component would be , which is negative.
We must choose the negative sign to flip the vector, making the y-component positive:

The Final Revelation

Now, look at the other components. The x-component is , and the z-component is . Both are negative!
In the world of trigonometry, a negative cosine value for an angle between and forces that angle into the second quadrant, specifically .
We have successfully navigated the 3D space, respected the constraints, and arrived at the truth: both and must lie in the second quadrant. It is a beautiful result, showing how a simple geometric constraint can dictate the entire orientation of a vector in space.

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