Animated Solution for Mathematics - Three Dimensional Geometry: Let a unit vector OP make angle α,β,γ with the positive directions of the co-ordinate axes OX,OY,OZ respectively, where β∈(0,π/2). OP is perpendicular to the plane through points (1,2,3), (2,3,4) and (1,5,7), then which one of the following is true ?
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Visualized Solution
Visualizing the Plane and Points
Given points: A(1,2,3), B(2,3,4), and C(1,5,7).
These three points define a unique plane in 3D space.
We need to find a unit vector OP perpendicular to this plane.
Constraint: OP makes an angle β∈(0,2π) with the Y-axis.
Defining Vectors on the Plane
To find a perpendicular vector, we first need two vectors lying on the plane.
We can construct vectors AB and AC using the given points.
Position vector of a point P(x,y,z) is xi^+yj^+zk^.
Calculating Vector AB
AB=Position vector of B−Position vector of A
AB=(2−1)i^+(3−2)j^+(4−3)k^
AB=i^+j^+k^
Calculating Vector AC
AC=Position vector of C−Position vector of A
AC=(1−1)i^+(5−2)j^+(7−3)k^
AC=0i^+3j^+4k^
Setting up the Cross Product
The normal vector n to the plane is given by the cross product: n=AB×AC
We set up the determinant:
n=i^10j^13k^14
Computing the Normal Vector n
Expanding the determinant along the first row:
n=i^(4−3)−j^(4−0)+k^(3−0)
n=i^−4j^+3k^
This vector is perpendicular to the plane.
Normalizing the Vector
We need a unit vector, so we divide n by its magnitude ∣n∣.
∣n∣=12+(−4)2+32
∣n∣=1+16+9=26
The Two Possible Unit Vectors
There are two unit vectors perpendicular to the plane (opposite directions).
n^=±261(i^−4j^+3k^)
So, OP could be either of these two vectors.
Applying the Constraint on β
Let the direction cosines of OP be (cosα,cosβ,cosγ).
We are given β∈(0,2π).
In the first quadrant, cosine is positive, so cosβ>0.
cosβ corresponds to the y-component of the unit vector.
Selecting the Correct Vector
If we take the positive sign: cosβ=−264<0 (Rejected).
Therefore, we must take the negative sign to make the y-component positive.
OP=−261(i^−4j^+3k^)
OP=−261i^+264j^−263k^
Determining Ranges for α and γ
cosα=−261. Since it is negative, α∈(2π,π).
cosγ=−263. Since it is negative, γ∈(2π,π).
Final Conclusion
Both α and γ lie in the second quadrant.
Final Answer:α∈(2π,π) and γ∈(2π,π).
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The Sigma Insight: Equation of a Plane
Solution Diagram
Analyzing the Setup
Imagine you are standing in a vast, three-dimensional room. You have three points floating in the air: A(1,2,3), B(2,3,4), and C(1,5,7).
These points are not just random coordinates; they are the anchors of a flat, invisible sheet—a plane—stretching out into the void. Our mission is to find a unit vector OP that stands perfectly perpendicular to this sheet.
There is a catch: this vector must obey a specific orientation constraint, defined by the angle β it makes with the Y-axis.
Constructing the Plane's DNA
To define the orientation of a plane, we need to know how it 'tilts.' We can capture this tilt by finding two vectors that lie flat on the surface of the plane.
Let's use point A as our base. We define two vectors, AB and AC, by subtracting the coordinates of A from B and C respectively:
AB=(2−1)i^+(3−2)j^+(4−3)k^=i^+j^+k^
AC=(1−1)i^+(5−2)j^+(7−3)k^=0i^+3j^+4k^
These two vectors are the 'DNA' of our plane. Any vector perpendicular to both AB and AC is, by definition, perpendicular to the entire plane.
The Power of the Cross Product
Now, we invoke the cross product. This is the most elegant tool in our vector toolkit. By calculating n=AB×AC, we generate a vector that is orthogonal to the surface.
We set up our determinant:
n=i^10j^13k^14
Expanding this, we get n=i^(4−3)−j^(4−0)+k^(3−0), which simplifies beautifully to n=i^−4j^+3k^. This vector is our compass needle, pointing directly away from the plane.
Normalizing and the Constraint
We need a unit vector, so we divide n by its magnitude, ∣n∣=12+(−4)2+32=26. This gives us two candidates: ±261(i^−4j^+3k^).
Here is where the physics of the problem meets the constraint. We are told β∈(0,2π). The direction cosine cosβ is simply the y-component of our unit vector.
For β to be in the first quadrant, cosβ must be positive. If we chose the positive version of our vector, the y-component would be −264, which is negative.
We must choose the negative sign to flip the vector, making the y-component positive:
OP=−261i^+264j^−263k^
The Final Revelation
Now, look at the other components. The x-component is cosα=−261, and the z-component is cosγ=−263. Both are negative!
In the world of trigonometry, a negative cosine value for an angle between 0 and π forces that angle into the second quadrant, specifically (2π,π).
We have successfully navigated the 3D space, respected the constraints, and arrived at the truth: both α and γ must lie in the second quadrant. It is a beautiful result, showing how a simple geometric constraint can dictate the entire orientation of a vector in space.