Animated Solution for Mathematics - Vector Algebra: The projections of a vector on the three coordinate axis are 6,−3,2 respectively. The direction cosines of the vector are :
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Visualized Solution
Visualizing the Projections
Projections on axes are given as:
X-axis projection: x=6
Y-axis projection: y=−3
Z-axis projection: z=2
Defining the Vector r
The vector can be represented as:
r=6i^−3j^+2k^
Where 6,−3,2 are the scalar components along the axes.
Magnitude Formula
Magnitude of vector r is given by:
∣r∣=x2+y2+z2
Raw Setup for Magnitude
Substituting the values:
∣r∣=62+(−3)2+22
Squaring the Components
Calculating the squares:
∣r∣=36+9+4
Calculating Magnitude ∣r∣
Summing the values inside the square root:
∣r∣=49
∣r∣=7
Direction Cosines Formula
Direction Cosines (l,m,n) are defined as:
l=∣r∣x
m=∣r∣y
n=∣r∣z
Calculating l
Substituting x=6 and ∣r∣=7:
l=76
Calculating m
Substituting y=−3 and ∣r∣=7:
m=7−3
Calculating n
Substituting z=2 and ∣r∣=7:
n=72
Final Answer
The direction cosines are:
(76,7−3,72)
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The Sigma Insight: Components of a Vector
Solution Diagram
Analyzing the Setup
Imagine you are standing at the origin of a 3D coordinate system. You are looking at a vector that stretches out into space, and you are told its projections on the x, y, and z axes are 6, −3, and 2, respectively.
These projections are essentially the 'shadows' of the vector on each axis. By understanding these shadows, we can reconstruct the entire vector.
Defining the Vector
Since we know the projections, we can immediately define our vector r as:
r=6i^−3j^+2k^
This vector starts at the origin and points directly to the coordinate (6,−3,2). It is a physical object in space, and our goal is to find its orientation—its direction cosines.
Measuring the Reach
The Magnitude
Before we can find the direction, we need to know the total length of the vector. We use the distance formula in 3D space:
∣r∣=x2+y2+z2
Substituting our values, we get:
∣r∣=62+(−3)2+22
Calculating the squares, we have 36+9+4, which sums to 49. The square root of 49 is 7. So, our vector has a total length of 7 units.
The DNA of Orientation
Direction Cosines
Now, we arrive at the heart of the problem. Direction cosines, denoted as l, m, and n, are the cosines of the angles the vector makes with the x, y, and z axes. They are defined as:
l=∣r∣x,m=∣r∣y,n=∣r∣z
By dividing each component by the magnitude, we are essentially normalizing the vector.
For the x-axis:
l=76
For the y-axis:
m=7−3
For the z-axis:
n=72
These three values, (76,7−3,72), uniquely define the orientation of our vector in 3D space. It is elegant, precise, and perfectly describes how the vector is tilted relative to our coordinate system.
You have successfully mapped the vector's orientation! The final direction cosines are (76,−73,72).