Animated Solution for Mathematics - Vector Algebra: If a unit vector a makes angles π/3 with i^, π/4 with j^ and θ∈(0,π) with k^, then a value of θ is :-
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Visualized Solution
Visualizing the Unit Vector a
Let's set up a 3D coordinate system with axes x, y, and z.
Consider a unit vector a in this space.
Since it's a unit vector, its magnitude is ∣a∣=1.
Angles with x and y Axes
The vector makes an angle α=3π with the x-axis (i^).
It makes an angle β=4π with the y-axis (j^).
Angle with the z-Axis
The vector makes an unknown angle γ=θ with the z-axis (k^).
We are given that θ∈(0,π).
Our goal is to find the value of θ.
Concept of Direction Cosines
The cosines of the angles a vector makes with the coordinate axes are called Direction Cosines.
They are denoted by l,m,n.
l=cosα
m=cosβ
n=cosγ
The Fundamental Identity
For any vector, the sum of the squares of its direction cosines is always equal to 1.
l2+m2+n2=1
Therefore, cos2α+cos2β+cos2γ=1
Substituting the Given Angles
We know α=3π, β=4π, and γ=θ.
Substituting these into our identity:
cos2(3π)+cos2(4π)+cos2θ=1
Evaluating Trigonometric Values
Recall the standard trigonometric values:
cos(3π)=21
cos(4π)=21
Substitute these back:
(21)2+(21)2+cos2θ=1
Squaring and Adding
Square the terms:
41+21+cos2θ=1
To add the fractions, find a common denominator:
41+42+cos2θ=1
43+cos2θ=1
Isolating cos2θ
Subtract 43 from both sides to isolate cos2θ:
cos2θ=1−43
cos2θ=41
Solving for cosθ
Take the square root of both sides:
cosθ=±41
cosθ=±21
This gives two possible cases: cosθ=21 or cosθ=−21.
Finding the Value of θ
Case 1: cosθ=21⟹θ=3π
Case 2: cosθ=−21⟹θ=π−3π=32π
The problem states θ∈(0,π). Both values are in this range.
Looking at the given options: 125π, 65π, 32π, 4π.
The matching value is 32π.
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The Sigma Insight: Components of a Vector
Solution Diagram
Analyzing the Setup
Imagine you are standing in the center of a vast, empty room. You have three axes extending from you: the x-axis to your right, the y-axis in front of you, and the z-axis pointing straight up.
Now, imagine a single, perfect arrow—a unit vector a—starting from your position and pointing somewhere into the room. This vector is special; its length is exactly 1.
We are not just doing algebra; we are mapping a direction in three-dimensional space.
The Language of Direction Cosines
When this vector a points into space, it makes specific angles with our axes. We call the angle with the x-axis α, with the y-axis β, and with the z-axis γ.
The problem gives us α=3π and β=4π. The angle with the z-axis, γ=θ, is our mystery to solve.
To bridge the gap between geometry and algebra, we use the concept of Direction Cosines. These are simply the cosines of the angles the vector makes with the axes: l=cosα, m=cosβ, and n=cosγ.
Think of these as the 'shadows' or projections of our unit vector onto each axis.
The Master Identity
Here is where the magic happens. Because our vector is a unit vector, its components along the x, y, and z axes are exactly its direction cosines.
By the Pythagorean theorem in three dimensions, the sum of the squares of these components must equal the square of the vector's magnitude. Since the magnitude is 1, we get the fundamental identity:
cos2α+cos2β+cos2γ=1
This equation is the heartbeat of 3D vector geometry. It tells us that the orientation of any vector is constrained; you cannot choose all three angles independently.
The Algebraic Dance
Now, let's substitute our known values into this identity:
cos2(3π)+cos2(4π)+cos2θ=1
Recall your trigonometry: cos(3π)=21 and cos(4π)=21. Squaring these, we get:
(21)2+(21)2+cos2θ=1
This simplifies to:
41+21+cos2θ=1
Adding the fractions, 41+42=43. So, our equation becomes:
43+cos2θ=1
Subtracting 43 from both sides, we find:
cos2θ=41
The Final Revelation
We are almost there. Taking the square root of both sides gives us cosθ=±21.
This means θ could be 3π or 32π. Both values lie within the range (0,π) specified by the problem.
Looking at our options, 32π is the one that fits. We have successfully navigated the 3D space, used the power of direction cosines, and solved for the unknown angle.