Animated Solution for Mathematics - Three Dimensional Geometry: Let the foot of perpendicular from a point P(1,2,−1) to the straight line L:1x=0y=−1z be N. Let a line be drawn from P parallel to the plane x+y+2z=0 which meets L at point Q. If α is the acute angle between the lines PN and PQ, then cosα is equal to
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Visualized Solution
Visualizing the 3D Setup
Given: Point P(1,2,−1) and Line L:1x=0y=−1z
Goal: Find cosα, where α is the angle between PN and PQ
Condition 1:N is the foot of perpendicular from P to L
Condition 2:PQ is parallel to the plane x+y+2z=0 and Q lies on L
Parametric Form of Point N
Let N be a general point on line L
Equate 1x=0y=−1z=λ
Coordinates of N=(λ,0,−λ)
Defining Vector PN
Vector PN=(λ−1,0−2,−λ−(−1))
PN=(λ−1,−2,−λ+1)
Applying Perpendicularity Condition
Direction vector of line L is d=(1,0,−1)
Condition for perpendicularity: PN⋅d=0
(λ−1)(1)+(−2)(0)+(−λ+1)(−1)=0
Solving for λ
(λ−1)+0+(λ−1)=0
2λ−2=0⟹λ=1
Final Vector PN
Substitute λ=1 into PN
PN=(1−1,−2,−1+1)=(0,−2,0)
Parametric Form of Point Q
Let Q be another point on line L
Coordinates of Q=(μ,0,−μ)
Defining Vector PQ
Vector PQ=(μ−1,0−2,−μ−(−1))
PQ=(μ−1,−2,−μ+1)
Parallel to Plane Condition
Plane equation: x+y+2z=0
Normal vector to plane: n=(1,1,2)
Condition: PQ∥Plane⟹PQ⊥n
(μ−1)(1)+(−2)(1)+(−μ+1)(2)=0
Solving for μ
(μ−1)−2−2μ+2=0
−μ−1=0⟹μ=−1
Final Vector PQ
Substitute μ=−1 into PQ
PQ=(−1−1,−2,−(−1)+1)=(−2,−2,2)
The Angle Formula
Formula for angle α between PN and PQ:
cosα=∣PN∣∣PQ∣∣PN⋅PQ∣
Calculating Dot Product and Magnitudes
PN⋅PQ=(0)(−2)+(−2)(−2)+(0)(2)=4
∣PN∣=02+(−2)2+02=2
∣PQ∣=(−2)2+(−2)2+22=12=23
Final Calculation of cosα
cosα=2⋅234
cosα=434=31
Conclusion and Takeaway
Final Answer:cosα=31
Key Takeaway: Use parametric coordinates for points on a line and apply vector dot product conditions for perpendicularity and parallelism.
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The Sigma Insight: Angle Between Two Lines
Solution Diagram
The Geometry of 3D Space
A Journey to the Foot of the Perpendicular
Welcome, fellow explorer of the mathematical universe. Today, we are not just solving a problem; we are navigating the elegant landscape of 3D coordinate geometry.
Imagine yourself standing at point P(1,2,−1), looking out at a line L that stretches infinitely through space. Our mission is to find the angle between two specific vectors, PN and PQ, where N is the foot of the perpendicular from P to L, and Q is a point on L such that PQ is parallel to a given plane.
Phase 1
Taming the Line with Parameters
In 3D geometry, a line is often a slippery beast. To catch it, we use the power of parametric representation.
The line L is given by 1x=0y=−1z. By setting this equal to a parameter, say λ, we can express any point on this line as (λ,0,−λ).
This is our anchor. Whether we are looking for point N or point Q, they must both obey this rule. This simple act of parameterization transforms a vague geometric object into a concrete algebraic coordinate.
Phase 2
The Perpendicularity Condition
Now, let us find N. We know that N is the foot of the perpendicular from P to L, which means the vector PN must be perfectly perpendicular to the line L. The direction vector of L, which we can call d, is simply (1,0,−1).
We define PN by subtracting the coordinates of P from N:
PN=(λ−1,0−2,−λ−(−1))=(λ−1,−2,−λ+1)
For PN to be perpendicular to d, their dot product must vanish: PN⋅d=0.
(λ−1)(1)+(−2)(0)+(−λ+1)(−1)=0
Solving this, we find (λ−1)+(λ−1)=0, which leads us to 2λ=2, or λ=1. With λ=1, our point N is (1,0,−1), and our vector PN becomes (0,−2,0).
Phase 3
The Parallelism Constraint
Next, we turn our attention to Q. We know Q lies on L, so its coordinates are (μ,0,−μ). The vector PQ is (μ−1,−2,−μ+1).
We are told that PQ is parallel to the plane x+y+2z=0. If a line is parallel to a plane, it must be perpendicular to the plane's normal vector. The normal vector n of our plane is (1,1,2).
Thus, PQ⋅n=0:
(μ−1)(1)+(−2)(1)+(−μ+1)(2)=0
Expanding this, we get μ−1−2−2μ+2=0, which simplifies to −μ−1=0, giving us μ=−1. Substituting this back, our vector PQ becomes (−2,−2,2).
Phase 4
The Final Convergence
We have arrived at the final stage. We have our two vectors: PN=(0,−2,0) and PQ=(−2,−2,2). The angle α between them is governed by the dot product formula:
cosα=∣PN∣∣PQ∣∣PN⋅PQ∣
Calculating the dot product: (0)(−2)+(−2)(−2)+(0)(2)=4. The magnitudes are ∣PN∣=2 and ∣PQ∣=(−2)2+(−2)2+22=12=23.
Plugging these into our formula:
cosα=2⋅234=434=31
The final value for the cosine of the angle is 31. You have mastered the logic—now go forth and conquer the next problem!