Animated Solution for Mathematics - Three Dimensional Geometry: Let L be the line of intersection of the planes 2x+3y+z=1 and x+3y+2z=2. If L makes an angle α with the positive x-axis, then cosα equals
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Visualized Solution
Visualizing the Intersection
Consider two planes: P1:2x+3y+z=1 and P2:x+3y+2z=2.
The line of intersection L lies on both planes simultaneously.
Our objective is to find the direction of L to calculate its angle α with the x-axis.
Normal Vectors of the Planes
The normal vector is perpendicular to the plane.
For P1:2x+3y+z=1, the normal is n1=2i^+3j^+k^.
For P2:x+3y+2z=2, the normal is n2=i^+3j^+2k^.
Direction Vector v
Since line L lies on both planes, it is perpendicular to both n1 and n2.
Therefore, the direction vector v of L is given by the cross product: v=n1×n2.
Setting up the Determinant
We set up the determinant to calculate n1×n2.
v=i^21j^33k^12
Expanding the Determinant
Expanding along the first row:
v=i^(3×2−1×3)−j^(2×2−1×1)+k^(2×3−3×1)
v=i^(6−3)−j^(4−1)+k^(6−3)
Simplifying Direction Ratios
v=3i^−3j^+3k^
The direction ratios (DRs) of the line are (3,−3,3).
We can divide by 3 to get simplified DRs: (1,−1,1).
Direction Cosine Formula
The angle α with the positive x-axis is given by the direction cosine l.
Formula: cosα=a2+b2+c2a
Here, a=1,b=−1,c=1.
Substituting the Values
Substitute a=1,b=−1,c=1 into the formula:
cosα=(1)2+(−1)2+(1)21
Final Calculation
cosα=1+1+11
cosα=31
The correct option is 31.
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The Sigma Insight: Equation of a Line in Space
Solution Diagram
Analyzing the Setup
Imagine you are standing in a vast, empty room. In front of you, two massive, flat sheets of glass—our planes P1 and P2—are slicing through the air. They aren't parallel; they are tilted at different angles, and they meet along a single, sharp, infinite line L.
This line is the 'spine' of their intersection. Our goal today is to find the orientation of this line, specifically the angle α it makes with the x-axis. It sounds like a simple task, but it requires us to master the language of vectors.
The Silent Guardians
Normal Vectors
Every plane has a silent guardian: its normal vector. For P1:2x+3y+z=1, the normal vector is n1=2i^+3j^+k^. For P2:x+3y+2z=2, the normal is n2=i^+3j^+2k^.
These vectors are the 'DNA' of the planes. They tell us exactly how the planes are tilted.
Here is the beautiful realization: if our line L lies on both planes, it must be perpendicular to the normal of the first plane, and it must also be perpendicular to the normal of the second plane. If you are perpendicular to two distinct vectors, you must be parallel to their cross product!
This is the key that unlocks the entire problem. We define the direction vector v of our line as v=n1×n2.
The Dance of the Determinant
To find v, we set up the cross product using the determinant method:
v=i^21j^33k^12
Take a deep breath. Let’s expand this carefully. We are looking for the components that define the 'slope' of our line in 3D space.
Expanding along the first row, we get:
v=i^(3×2−1×3)−j^(2×2−1×1)+k^(2×3−3×1)
Calculating these values, we find v=3i^−3j^+3k^. The direction ratios are (3,−3,3).
As we discussed, we can simplify this by dividing by 3 to get (1,−1,1). This vector (1,−1,1) is the 'compass' that points exactly along our line L.
Finding the Angle
The Final Step
Now, we want to know how this line relates to the x-axis. The x-axis is represented by the unit vector i^=(1,0,0).
The cosine of the angle α between any vector v=(a,b,c) and the x-axis is given by the formula:
cosα=a2+b2+c2a
Substituting our values a=1,b=−1,c=1, we get:
cosα=12+(−1)2+121=31
And there it is! The elegance of the result is breathtaking. We started with two complex equations of planes, and through the power of vector algebra, we distilled the orientation of their intersection down to a single, clean value.
You have successfully navigated the intersection of two planes. Keep this intuition—that lines are defined by the cross product of normals—in your toolkit, and no 3D geometry problem will ever intimidate you again. The final answer is cosα=31.