Animated Solution for Physics - Kinematics: In the cube of side 'a' shown in the figure, the vector from the central point of the face ABOD to the central point of the face BEFO will be
Select Answer:
Visualized Solution
CoordinateSetup
Let O be the origin (0,0,0).
Edges lie along axes:
X-axis: OD
Y-axis: OF
Z-axis: OB
VertexCoordinates
Side of the cube = a
Coordinates of vertices:
O=(0,0,0)
D=(a,0,0)
F=(0,a,0)
B=(0,0,a)
FaceABOD
Face ABOD lies in the XZ-plane (y=0).
Vertices:
O(0,0,0),D(a,0,0)
B(0,0,a),A(a,0,a)
CenterofABOD
Let G be the center of face ABOD.
G=(2a+0,20+0,2a+0)
G=(2a,0,2a)
FaceBEFO
Face BEFO lies in the YZ-plane (x=0).
Vertices:
O(0,0,0),F(0,a,0)
B(0,0,a),E(0,a,a)
CenterofBEFO
Let H be the center of face BEFO.
H=(20+0,2a+0,2a+0)
H=(0,2a,2a)
VectorGH
Vector from G to H is GH.
GH=rH−rG
GH=(0−2a)i^+(2a−0)j^+(2a−2a)k^
FinalResult
GH=−2ai^+2aj^+0k^
GH=2a(j^−i^)
This matches option (b).
FoodforThought
Food for thought:
1. What is the distance between the centers of two adjacent faces?
2. Can you find the angle between GH and the X-axis?
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The Sigma Insight: Vector Addition, Subtraction, and Resolution
Solution Diagram
## Finding the Vector Between Face Centers of a Cube
When dealing with 3D geometry and vectors, the most powerful tool in your arsenal is setting up a clean, logical coordinate system. By anchoring our geometry to the origin, complex spatial relationships reduce to simple algebraic subtractions.
Visualizing the 3D Space
Imagine a cube of side length a. To make our lives easy, let's place one of its vertices, O, exactly at the origin (0,0,0). We align three of its edges along the positive X, Y, and Z axes.
This means the vertices lying directly on the axes are:
- D=(a,0,0) on the X-axis.
- F=(0,a,0) on the Y-axis.
- B=(0,0,a) on the Z-axis.
Coordinates of the First Face (ABOD)
The problem asks for the central point of the face ABOD. Looking at our setup, the vertices O, D, and B lie in the XZ-plane. The fourth vertex A must also lie in this plane, directly above D. Thus, A has coordinates (a,0,a).
Because ABOD is a square, its geometric center (let's call it G) is simply the midpoint of its diagonal OA. Using the midpoint formula:
G=(2a+0,20+0,2a+0)=(2a,0,2a)
Coordinates of the Second Face (BEFO)
Next, we look at the face BEFO. The vertices O, F, and B lie in the YZ-plane. The fourth vertex E is directly above F, giving it the coordinates (0,a,a).
Similarly, the center of this face (let's call it H) is the midpoint of the diagonal OE:
H=(20+0,2a+0,2a+0)=(0,2a,2a)
The Final Vector
We need the vector from the center of ABODto the center of BEFO. This is the vector GH. To find it, we subtract the position vector of the initial point G from the final point H:
GH=rH−rG
Substituting our coordinates:
GH=(0−2a)i^+(2a−0)j^+(2a−2a)k^
Notice how the Z-components perfectly cancel out! This makes physical sense because both centers lie at the exact same height (z=a/2). The vector is purely horizontal.
GH=−2ai^+2aj^
Factoring out 2a, we get our final elegant result:
GH=21a(j^−i^)
This perfectly matches option (b). By trusting the coordinate geometry, we bypassed any need for complicated 3D visualization and arrived straight at the answer.