The problem of auto-collimation in a silvered lens is a beautiful interplay of refraction and reflection. It tests your ability to trace a light ray's journey and apply sign conventions meticulously. Let's dive into the physics of this concavo-convex system!
Analyzing the Setup
Imagine you are a light ray originating from the pin. Your goal is to travel through the optical system and return exactly to where you started. We have a thin concavo-convex lens placed horizontally. The bottom convex surface is silvered, effectively turning it into a concave mirror from the inside.
For the final image to coincide with the object, you must retrace your entire path backwards. This is the principle of auto-collimation. But how can a ray retrace its path? It must strike the final reflecting surface at an angle of incidence of zero. In other words, it must hit the silvered surface normally.
The Condition for Normal Incidence
If the refracted ray strikes the convex silvered surface normally, it means that if we extend this refracted ray backwards, it must pass through the center of curvature of that convex surface, C2.
Therefore, the first refraction at the top concave surface must create a virtual image exactly at C2.
Let's set up our coordinate system. We take the pole of the lens as the origin, and the downward direction (the direction of incident light) as positive.
- The top surface is concave, so its center of curvature is above the lens: R1=−60 cm.
- The bottom surface is convex, so its center of curvature is also above the lens: R2=−20 cm.
Since the virtual image must form at C2, the image distance for the first refraction is v=−20 cm. Let the object pin be placed at a distance x above the lens, so u=−x.
The Master Equation
We apply the general refraction formula for a single spherical surface:
vμ2−uμ1=R1μ2−μ1
Substituting our values for the glass lens (
μ2=1.5) in air (
μ1=1):
−201.5−−x1=−601.5−1
Now, it's just a matter of careful algebra. Let's isolate the term with
x:
x1=201.5−600.5
x1=604.5−0.5=604=151
Solving this gives us x=15 cm. This is the initial position of the pin for part (a).
Adding Water to the Mix
Now, let's tackle part (b). We fill the concave depression of the lens with water (μw=4/3). This introduces a new flat water surface at the top.
When light from the pin enters the water, the flat surface shifts its apparent position. If the new actual distance of the pin is
x′, its apparent depth as seen from within the water is given by:
u′=−μairμwx′=−34x′
This apparent image now acts as the object for the next refraction at the concave glass surface.
The Final Calculation
We apply the spherical refraction formula again, but this time the light travels from water (μ1=4/3) to glass (μ2=1.5). For auto-collimation, the image must still form at C2, so v=−20 cm remains unchanged.
−201.5−−4x′/34/3=−601.5−4/3
Simplifying the equation:
−403+x′1=−601/6=−3601
x′1=403−3601=36027−1=36026
Solving for
x′ gives:
x′=26360≈13.84 cm
Finally, the distance the pin must be moved is the difference between the initial and final positions:
Δx=x−x′=15−13.84=1.16 cm
Since the new distance x′ is less than the original distance x, the pin must be moved downwards, closer to the lens. This problem beautifully demonstrates how adding a denser medium reduces the required object distance to achieve the same optical effect!