Animated Solution for Physics - Kinematics: Components along and perpendicular to a position vector are known as radial and transverse components respectively. A particle is projected horizontally from the top a tower. Assume acceleration due to gravity to be uniform and the origin of the coordinate system at the point of projection.
List-I
(P)
Radial component of velocity
(Q)
Transverse component of velocity
(R)
Radial component of acceleration
(S)
Transverse component of acceleration
List-II
(1)
Always increases.
(2)
Always decreases.
(3)
First increases then decreases.
(4)
First decreases then increases.
Select Matching Pairs:
* Multiple Allowed
PMatches
QMatches
RMatches
SMatches
Visualized Solution
Setting up the Coordinate System
Let the point of projection be the origin (0,0).
Horizontal direction is the x-axis, vertically downwards is the y-axis.
Position of the particle at time t:
x=ut
y=21gt2
Radial and Transverse Axes
Position vector: r=xi^+yj^
Angle with horizontal: tanθ=xy=2ugt
Radial direction (e^r) is along r.
Transverse direction (e^θ) is perpendicular to r, in the direction of increasing θ.
Velocity Vector
Velocity vector: v=dtdr=ui^+gtj^
We need to resolve v into radial (vr) and transverse (vθ) components.
vr=v⋅e^r
vθ=v⋅e^θ
Radial Velocity (vr)
vr=ucosθ+gtsinθ
Substitute gt=2utanθ:
vr=ucosθ+2ucosθsin2θ=cosθu(1+sin2θ)
As t increases, θ increases from 0 to π/2.
sinθ increases and cosθ decreases.
Therefore, vralways increases.
Transverse Velocity (vθ)
vθ=−usinθ+gtcosθ
Substitute gt=2utanθ:
vθ=−usinθ+2usinθ=usinθ
As θ increases from 0 to π/2, sinθ increases.
Therefore, vθalways increases.
Acceleration Vector
Acceleration vector: a=gj^ (constant downwards)
We resolve a into radial (ar) and transverse (aθ) components.
What if the particle was projected upwards at an angle?
θ would first decrease to zero, then increase.
The components would have a "first decreases then increases" or vice-versa behavior.
Always rely on the fundamental dot product with e^r and e^θ.
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The Sigma Insight: Motion in a Plane
Solution Diagram
Unraveling the Secrets of Radial and Transverse Components
Imagine standing at the edge of a towering cliff, a stone in your hand. You toss it perfectly horizontally into the void. As it traces a graceful parabolic arc towards the ground, its velocity and acceleration are constantly changing. But what if we view this motion not through the rigid, static lens of standard x and y axes, but through a dynamic, rotating frame of reference that tracks the stone's every move? Welcome to the fascinating world of radial and transverse components.
Setting the Stage
The Coordinate System
To make sense of the chaos, we first need an anchor. The problem explicitly instructs us to place the origin of our coordinate system exactly at the point of projection. Let's define the horizontal direction as our x-axis and the vertically downward direction as our positive y-axis.
Since the stone is projected horizontally with an initial speed u, its horizontal position at any time t is simply x=ut. Vertically, it falls under the influence of gravity, so its position is y=21gt2.
This gives us our master position vector:
r=uti^+21gt2j^
The Rotating Frame
Radial and Transverse Axes
Now, let's introduce our dynamic axes. The radial direction (denoted by the unit vector e^r) is the line pointing straight from the origin to the stone's current position. The transverse direction (e^θ) is exactly perpendicular to it, pointing in the direction that the angle θ is increasing.
What is this angle θ? It's the angle the position vector makes with the horizontal x-axis. Using basic trigonometry, we can find it:
tanθ=xy=ut21gt2=2ugt
As the stone falls, time t increases, which means tanθ increases. Consequently, the angle θ continuously grows from 0 towards π/2 (or 90∘). This continuous growth of θ is the engine that drives the behavior of our components.
Deconstructing Velocity
The velocity vector v is always tangent to the trajectory. By differentiating our position vector, we get:
v=ui^+gtj^
To find the radial velocity vr, we project this velocity vector onto the radial axis using a dot product (vr=v⋅e^r). Geometrically, this yields:
vr=ucosθ+gtsinθ
Here is where the magic happens. We know from earlier that gt=2utanθ. Substituting this into our equation gives:
Look closely at this beautiful fraction. As the stone falls, θ increases. The numerator contains sin2θ, which grows larger. The denominator is cosθ, which shrinks smaller. A growing numerator divided by a shrinking denominator means the entire fraction explodes upwards. Thus, the radial velocity always increases.
What about the transverse velocity vθ? Projecting the velocity onto the transverse axis gives:
vθ=−usinθ+gtcosθ
Again, we substitute gt=2utanθ:
vθ=−usinθ+2u(cosθsinθ)cosθ=−usinθ+2usinθ=usinθ
The complex expression collapses into a stunningly simple result! Since θ is always increasing as the stone falls, sinθ is also always increasing. Therefore, the transverse velocity always increases.
The Elegance of Acceleration
Acceleration is much simpler. The only force acting on the stone is gravity, so the total acceleration vector is a constant a=gj^ pointing straight down.
When we project this constant downward vector onto our rotating axes, the geometry is straightforward. The radial acceleration is the component of gravity pulling along the position vector:
ar=gsinθ
Since θ is increasing, sinθ is increasing. Thus, the radial acceleration always increases.
The transverse acceleration is the component of gravity acting perpendicular to the position vector:
aθ=gcosθ
As θ increases, cosθ decreases. Therefore, the transverse acceleration always decreases.
The Final Verdict
By systematically breaking down the motion into this rotating frame, we've uncovered a hidden symphony of increasing and decreasing components.
Matching these findings with the given columns provides the flawless solution to this matrix match challenge. The next time you see a projectile, don't just look at its x and y coordinates—try to visualize the invisible, rotating radial and transverse axes dancing along with it!