Sigma Percentile
Pathfinder for Olympiad and JEE Advanced Physics
LEVELJEE Advanced

Animated Solution for Physics - Kinematics: A biker is moving with constant velocity away from a long straight wall at an angle with the wall. He honks a short beep of horn when he is at a distance from the wall. After how long from the instant he has honked, will he again hear an echo of the honking? Speed of the sound in air is .

Visualized Solution

\text{The Setup}

  • \text{Biker starts at } (0, l) \text{ with velocity } v \text{ at angle } \theta.
  • \text{Sound travels at speed } c \text{, reflects off the wall, and meets the biker at time } t.

\text{The Meeting Condition}

  • \text{For the sound to meet the biker, they must have the same } x \text{ and } y \text{ coordinates at time } t.
  • \text{Let sound travel at angle } \alpha \text{ to the normal.}

\text{Matching Horizontal Motion}

  • v_x = v \cos\theta
  • c_x = c \sin\alpha
  • \text{If } v_x = c_x \text{, they always have the same } x\text{-coordinate!}
  • c \sin\alpha = v \cos\theta

\text{Vertical Velocity Component}

  • \text{Since } c \sin\alpha = v \cos\theta \text{, we can find } c_y:
  • c_y = c \cos\alpha = \sqrt{c^2 - (c \sin\alpha)^2}
  • c_y = \sqrt{c^2 - v^2 \cos^2\theta}

\text{Reducing to 1D Kinematics}

  • \text{In the vertical direction:}
  • \text{Biker moves up at } v_y = v \sin\theta
  • \text{Sound moves down at } c_y \text{, bounces, and moves up at } c_y

\text{Vertical Distance Traveled}

  • \text{At time } t \text{, biker's height is } y = l + v t \sin\theta
  • \text{Total vertical distance covered by sound:}
  • d_{\text{sound}} = l \text{ (down)} + y \text{ (up)}
  • d_{\text{sound}} = l + (l + v t \sin\theta) = 2l + v t \sin\theta

\text{Solving for Time } t

  • \text{Time } t = \frac{d_{\text{sound}}}{c_y}
  • t = \frac{2l + v t \sin\theta}{c \cos\alpha}
  • t(c \cos\alpha - v \sin\theta) = 2l
  • t = \frac{2l}{c \cos\alpha - v \sin\theta}

\text{Final Expression}

  • \text{Substitute } c \cos\alpha = \sqrt{c^2 - v^2 \cos^2\theta}:
  • t = \frac{2l}{\sqrt{c^2 - v^2 \cos^2\theta} - v \sin\theta}
  • \text{Rationalizing the denominator:}
  • t = \frac{2l(v \sin\theta + \sqrt{c^2 - v^2 \cos^2\theta})}{c^2 - v^2}

The Sigma Insight: Motion in a Plane

Solution Diagram

The Setup and the Challenge

Imagine you are the biker in this problem. You are riding away from a massive, straight wall at a constant speed , cutting a path at an angle .
At a specific moment, when you are exactly a distance from the wall, you honk your horn.
The sound waves explode outward in all directions at speed . Some of these waves travel towards the wall, bounce off it like a billiard ball, and race back towards you. The question is: exactly when will that reflected sound wave—the echo—catch up to your moving bike?

The Master Insight

Matching Horizontal Velocities
At first glance, this looks like a nightmare of 2D geometry. You are moving diagonally, the sound is moving diagonally, and the intersection point is constantly shifting.
But let's pause and think like a physicist. For you to hear the echo, the sound wave and your bike must arrive at the exact same point in space at the exact same time .
This means your -coordinates must match, and your -coordinates must match.
What if we force their horizontal motions to be identical? You are moving horizontally with a velocity of . Let's assume the specific sound ray that reaches you was emitted at an angle such that its horizontal velocity is .
If we set , a magical thing happens. Since you both started at the same -position (let's call it ), you will always have the same -coordinate!

Reducing to 1D Relative Motion

Because the horizontal positions are now permanently locked together, we can completely ignore the -axis. The problem collapses into a beautiful, simple 1D relative motion problem along the -axis.
Let's find the vertical velocity of the sound. We know its total speed is , and its horizontal speed is . Using the Pythagorean theorem, its vertical speed is:
Substituting our locked horizontal velocity, we get:
In this 1D vertical world, you are simply moving upwards with a constant velocity . The sound, on the other hand, travels downwards at speed , hits the wall at , and bounces back upwards at the same speed .

The Final Calculation

Let's track the total vertical distance the sound must cover to catch you.
In time , you have moved upwards by a distance . Since you started at height , your final height is .
The sound had to travel down a distance to hit the wall, and then travel all the way back up to your height . Therefore, the total vertical distance covered by the sound is:
We know that time equals distance divided by speed. So, we can set up our master equation:
Substituting , we get:
Now, we just need to isolate . Multiplying both sides by :
Finally, we substitute our expression for :
To make this result mathematically elegant and match standard forms, we rationalize the denominator by multiplying the numerator and denominator by the conjugate .
The denominator becomes , which beautifully simplifies to .
This leaves us with our final, pristine answer:

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