## Mastering 3D Torque: A Vector Approach
Imagine you are trying to twist a heavy rectangular slab fixed at its corner. The twisting effect, or torque, depends not just on how hard you push, but exactly where and in what direction you apply the force. This problem is a beautiful exercise in 3D vector mechanics, requiring us to carefully track position vectors and execute cross products without losing our way in the coordinate system.
Analyzing the Setup
Let's break down the physical situation. We have a slab lying in the xy-plane. Two forces, F1 and F2, both of magnitude F, are acting on it. To find the total moment (torque) about the origin O, we must first identify the position vectors for the points of application of these forces.
Force F1 acts at the point (2,3,0). Therefore, its position vector is:
Force F2 acts on the y-axis at a distance of 6 m from the origin. Its position vector is simply:
The Master Equation
The fundamental definition of torque about a point is the cross product of the position vector and the force vector:
Since torque is a linear operator, the net torque on the slab is the vector sum of the individual torques:
τnet=τ1+τ2=(r1×F1)+(r2×F2)
Calculating Torque 1
Force F1 acts vertically upwards, parallel to the Z-axis. We can express it as:
Now, we set up the cross product for the first torque:
Distributing the cross product, we must strictly follow the cyclic order of unit vectors (i^×k^=−j^ and j^×k^=i^):
τ1=−2Fj^+3Fi^=(3i^−2j^)F
Calculating Torque 2
Force F2 is a bit trickier. It lies entirely in the xy-plane and makes an angle of 30∘ with the negative y-axis, pointing into the third quadrant. Resolving it into its Cartesian components gives:
F2=−Fsin30∘i^−Fcos30∘j^
Now, we calculate the second torque:
τ2=(6j^)×(−Fsin30∘i^−Fcos30∘j^)
When we distribute this, the j^×j^ term vanishes because the cross product of any vector with itself is zero. We are left with:
Since j^×i^=−k^ and sin30∘=21, we get:
Final Calculation
To find the grand total, we simply add our two torque vectors together:
Factoring out the magnitude F, we arrive at our final, elegant result:
This perfectly matches option (b). The beauty of the vector cross product is that it automatically handles all the complex 3D geometry for us, provided we are meticulous with our signs and unit vectors!