Decoding the Velocity-Time Graph
When you look at a velocity-time (v−t) graph, you are essentially looking at the complete biography of a particle's motion. The slope tells you about its acceleration, and the area under the curve reveals its displacement.
In this problem, we are asked to find the position of a particle at t=5 s. The problem states that the particle starts from the origin (x0​=0). This is a crucial piece of information because the final position is given by the initial position plus the displacement. Since the initial position is zero, the final position is exactly equal to the displacement.
The Power of Area
To find the displacement, we need to calculate the area under the v−t graph from t=0 to t=5 s. The mathematical relationship is:
Instead of dealing with complex integration, we can use simple geometry. The area under the curve up to t=5 s can be broken down into three distinct, easy-to-calculate geometric shapes.
Breaking Down the Geometry
Part 1: The Triangle (0 to 2 s)
From
t=0 to
t=2 s, the velocity increases linearly from
0 to
2 m/s. This forms a right-angled triangle.
A1​=21​×base×height
A1​=21​×2×2=2 m
Part 2: The First Rectangle (2 to 4 s)
From
t=2 to
t=4 s, the velocity remains constant at
2 m/s. This forms a rectangle.
A2​=width×height
A2​=(4−2)×2=2×2=4 m
Part 3: The Second Rectangle (4 to 5 s)
At exactly
t=4 s, there is a sudden jump in velocity from
2 m/s to
3 m/s. From
t=4 to
t=5 s, the velocity is constant at
3 m/s. This forms another rectangle.
A3​=width×height
A3​=(5−4)×3=1×3=3 m
The Final Calculation
Now, we simply sum up these individual areas to find the total displacement.
x=A1​+A2​+A3​
x=2+4+3=9 m
Since the particle started at the origin, its position at t=5 s is 9 m. By breaking the problem down into manageable geometric chunks, we bypassed the need for complex calculus and arrived at the solution elegantly.