Animated Solution for Physics - Rotational Motion: A particle of mass m is projected at time t=0 from a point P on the ground with a speed v0, at an angle of 45∘ to the horizontal. Find the magnitude and direction of the angular momentum of the particle about P at time t=gv0.
Visualized Solution
Initial Setup
Particle projected from origin P(0,0) with speed v0 at 45∘.
Initial Velocity Components
u=v0cos45∘i^+v0sin45∘j^
u=2v0i^+2v0j^
Position Vector at t=gv0
r=(uxt)i^+(uyt−21gt2)j^
x=2v0(gv0)=2gv02
y=2v0(gv0)−21g(gv0)2=2gv02−2gv02
Velocity Vector at t=gv0
v=uxi^+(uy−gt)j^
vx=2v0
vy=2v0−g(gv0)=2v0−v0
Angular Momentum Formula
L=r×p=m(r×v)
L=m(xvy−yvx)k^
Computing the Cross Product
xvy=2gv02(2v0−v0)=2gv03−2gv03
yvx=(2gv02−2gv02)2v0=2gv03−22gv03
Final Calculation
xvy−yvx=(2gv03−2gv03)−(2gv03−22gv03)
=−2gv03+22gv03=−22gv03
Conclusion
L=−22gmv03k^
Magnitude: 22gmv03
Direction: Perpendicular to the plane, inwards (⊗)
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The Sigma Insight: Torque and Angular Momentum
Solution Diagram
The Socratic Journey
Unraveling Angular Momentum in Projectile Motion
Imagine a particle launched from the ground, tracing a beautiful parabolic path through the air. When we hear the term "angular momentum," we usually picture a spinning top or a planet orbiting a star. But what does angular momentum mean for a projectile?
Angular momentum is simply the "moment of momentum," defined mathematically as L=r×p. As long as the particle's line of motion does not pass directly through our chosen origin, it possesses angular momentum relative to that origin. Let's explore two distinct ways to solve this classic JEE problem: the standard kinematic approach, and a brilliant "ninja technique" using torque.
Phase 1
The Brute Force Kinematics (The Standard Path)
Our goal is to find the angular momentum about the launch point P(0,0) at a very specific time, t=gv0.
First, we break the initial velocity into its horizontal and vertical components. Since the launch angle is 45∘, both components are equal:
ux=v0cos45∘=2v0
uy=v0sin45∘=2v0
Next, we need the exact position vector r and velocity vector v at our target time. Using the equations of kinematics:
Position Coordinates:x=uxt=2v0(gv0)=2gv02
Now, we deploy the cross product formula for angular momentum in two dimensions: L=m(xvy−yvx)k^. Let's carefully substitute our expressions. It looks intimidating, but watch the magic of algebra unfold:
Multiplying by mass m, we get L=−22gmv03k^. The magnitude is 22gmv03, and the negative k^ direction means it points perpendicularly into the page.
Phase 2
The Ninja Technique (Integration of Torque)
Is there a faster way? Absolutely. Let's invoke Newton's Second Law for rotation: τ=dtdL.
If we can find the torque acting on the particle, we can simply integrate it over time to find the change in angular momentum. What forces are acting on our projectile? Only gravity, acting straight down! So, F=−mgj^.
The torque about the origin is:
τ=r×F=(xi^+yj^)×(−mgj^)=−mgx(i^×j^)=−mgxk^
Notice something beautiful? The torque depends only on the x-coordinate! We already know that x=uxt=2v0t. Substituting this into our torque equation gives:
τ=−mg(2v0t)k^
Now, we just integrate this torque from t=0 to t=gv0:
In just three lines of calculus, we arrived at the exact same answer! This is the elegance of physics—different mathematical paths converging on the same universal truth.