Animated Solution for Mathematics - Three Dimensional Geometry: If an angle between the line, 2x+1=1y−2=−2z−3 and the plane, x−2y−kz=3 is cos−1(322), then a value of k is:
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Visualized Solution
Visualizing the Geometry
Line: 2x+1=1y−2=−2z−3
Plane: x−2y−kz=3
Angle between them: α=cos−1(322)
Extracting Direction Vectors
Direction vector of line: b=2i^+j^−2k^
Normal vector of plane: n=i^−2j^−kk^
The Angle Formula
The angle α between a line and a plane is related to the normal by:
sinα=∣b∣∣n∣∣b⋅n∣
Converting cosα to sinα
Given: cosα=322
sin2α=1−cos2α=1−(322)2
sin2α=1−98=91
sinα=31
Calculating Dot Product b⋅n
b⋅n=(2)(1)+(1)(−2)+(−2)(−k)
b⋅n=2−2+2k=2k
Calculating Magnitudes
∣b∣=22+12+(−2)2=9=3
∣n∣=12+(−2)2+(−k)2=5+k2
Substituting into Sine Formula
31=35+k2∣2k∣
Simplifying the Equation
Cancelling 3 from both sides:
1=5+k2∣2k∣
5+k2=∣2k∣
Solving for k
Squaring both sides:
5+k2=4k2
3k2=5
k2=35
Final Answer Selection
k=±35
From the given options, k=35
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The Sigma Insight: Intersection of a Line and a Plane
Solution Diagram
The Geometry of Intersection
A 3D Odyssey
Imagine you are standing in a vast, three-dimensional space. Before you, a straight, infinite line cuts through the air, and a flat, infinite plane stretches out like a sheet of paper.
You are asked to find the angle α at which this line pierces the plane. This is not just a problem of numbers; it is a problem of spatial relationships. To solve it, we must bridge the gap between the algebraic representation of these objects and their geometric reality.
Phase 1
Extracting the DNA of the Objects
Every line and plane has a 'DNA'—a set of numbers that defines its orientation. For our line, given by
2x+1=1y−2=−2z−3
the denominators tell us exactly where it is heading. We extract the direction vector b=2i^+j^−2k^. This vector is the 'compass' of our line.
Next, we look at the plane x−2y−kz=3. The coefficients of x, y, and z are the components of the normal vector n=i^−2j^−kk^.
This vector is the 'anchor' of the plane, standing perfectly perpendicular to its surface. Understanding these two vectors is the key to unlocking the entire problem.
Phase 2
The Angle Trap
Here is where many students stumble. We are given the angle α between the line and the plane. However, our vector tools—the dot product—naturally calculate the angle between two vectors.
If we take the dot product of b and n, we are finding the angle between the line and the normal vector, not the plane. Let's call this angle θ.
Because the normal is perpendicular to the plane, the angle between the line and the plane (α) and the angle between the line and the normal (θ) must sum to 90∘. Thus, θ=90∘−α.
This is why we use the identity cos(90∘−α)=sin(α). The formula we need is:
sinα=∣b∣∣n∣∣b⋅n∣
Phase 3
The Algebraic Dance
We are given cosα=322. Using the identity sin2α=1−cos2α, we find:
sin2α=1−98=91⇒sinα=31
Now, we calculate the components of our formula:
1. The dot product: b⋅n=(2)(1)+(1)(−2)+(−2)(−k)=2−2+2k=2k.
2. The magnitude of b: ∣b∣=22+12+(−2)2=9=3.
3. The magnitude of n: ∣n∣=12+(−2)2+(−k)2=5+k2.
Substituting these into our sine formula, we get:
31=35+k2∣2k∣
The 3 in the denominator cancels out beautifully, leaving us with 1=5+k2∣2k∣.
Phase 4
The Final Resolution
We are left with 5+k2=∣2k∣. Squaring both sides to eliminate the radical and the absolute value, we obtain:
5+k2=4k2
This simplifies to 3k2=5, or k2=35. Thus, k=35 (taking the positive root).
The geometry and algebra have converged, revealing the hidden value of k. You have successfully navigated the 3D landscape!