Animated Solution for Mathematics - Vector Algebra: A unit vector perpendicular to the plane determined by the points P(1,−1,2), Q(2,0,−1) and R(0,2,1) is .........
Visualized Solution
Visualizing the Plane and Points
Given points: P(1,−1,2), Q(2,0,−1), and R(0,2,1).
Strategy: The Normal Vector
To find a normal vector n, we need two vectors in the plane.
Let's calculate QP and QR.
Calculating Vector QP
QP=P−Q
QP=(1−2)i^+(−1−0)j^+(2−(−1))k^
Simplifying QP
QP=−i^−j^+3k^
Calculating Vector QR
QR=R−Q
QR=(0−2)i^+(2−0)j^+(1−(−1))k^
Simplifying QR
QR=−2i^+2j^+2k^
Setting up the Cross Product
Normal vector n=QP×QR
n=i^−1−2j^−12k^32
Expanding the Determinant
n=i^(−2−6)−j^(−2−(−6))+k^(−2−2)
n=−8i^−4j^−4k^
Finding the Magnitude
Magnitude ∣n∣=(−8)2+(−4)2+(−4)2
∣n∣=64+16+16=96
∣n∣=46
Normalizing the Vector
Unit vector n^=±∣n∣n
n^=±46−8i^−4j^−4k^
The Final Result
n^=±6−2i^−j^−k^
Final Answer: ±62i^+j^+k^
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The Sigma Insight: Vector (Cross) Product
Solution Diagram
Analyzing the Setup
To define the orientation of our plane, we need two vectors that lie flat on its surface. We can create these by connecting our given points: P(1,−1,2), Q(2,0,−1), and R(0,2,1).
Let us pick point Q as our anchor. We create vector QP by subtracting the position vector of Q from P, and vector QR by subtracting Q from R.
For QP, we calculate:
QP=(1−2)i^+(−1−0)j^+(2−(−1))k^=−i^−j^+3k^
For QR, we calculate:
QR=(0−2)i^+(2−0)j^+(1−(−1))k^=−2i^+2j^+2k^
These two vectors, QP and QR, now act as our foundation, spanning the plane.
The Power of the Cross Product
To find a vector perpendicular to both QP and QR, we utilize the cross product. We define our normal vector n as n=QP×QR.
We set this up as a determinant:
n=i^−1−2j^−12k^32
Expanding this determinant, we calculate the components:
For the i^ component:
(−1)(2)−(3)(2)=−2−6=−8
For the j^ component (remembering the negative sign):
−[(−1)(2)−(3)(−2)]=−[−2+6]=−4
For the k^ component:
(−1)(2)−(−1)(−2)=−2−2=−4
Thus, our normal vector is n=−8i^−4j^−4k^.
Normalization and the Final Result
To make this a unit vector, we must scale it down to a length of one. First, we find the magnitude of n:
∣n∣=(−8)2+(−4)2+(−4)2=64+16+16=96
Since 96=16×6=46, our magnitude is 46. Now, we divide our vector n by this magnitude to find the unit vector n^:
n^=±46−8i^−4j^−4k^
Simplifying this by dividing each component by 4, we obtain:
n^=±6−2i^−j^−k^
We can absorb the negative sign into the ± to write the final answer as:
n^=±62i^+j^+k^
This vector is the mathematical embodiment of the direction perpendicular to your plane. You have successfully navigated the 3D landscape and pinned down the orientation of the surface.