Analyzing the Reflection Principle
To solve for the point Q where the light ray strikes the mirror (the x-axis), we utilize the principle of the virtual image. By reflecting the source point P(1,2) across the x-axis, we obtain the virtual image P′(1,−2).
The path from P′ to the target R(4,3) forms a straight line. This transformation allows us to bypass complex trigonometric calculations involving angles of incidence and reflection.
Finding the Path of the Light
We determine the equation of the line passing through P′(1,−2) and R(4,3). The slope m is calculated as follows:
Using the point-slope form y−y1=m(x−x1), we substitute the coordinates of R:
Since point Q lies on the x-axis, its y-coordinate is 0. Substituting y=0 into the equation 5x−3y=11, we get 5x=11, which yields x=511. Thus, the coordinates of Q are (511,0).
Utilizing Parallelogram Symmetry
A parallelogram PQRS is defined by the property that its diagonals bisect each other. This means the midpoint of diagonal PR must be identical to the midpoint of diagonal QS.
First, we calculate the midpoint M of PR using P(1,2) and R(4,3):
M=(21+4,22+3)=(25,25)
Let the coordinates of S be (h,k). Since the midpoint of QS must also be (25,25), we set up the following equations:
Solving for h:
Final Calculation
We have determined the coordinates of S to be (514,5). We are tasked with finding the value of hk2:
The final result is 70.