The Gambler's Dilemma
Mastering Expected Value
Imagine you are standing at a casino table, holding two fair dice. The air is thick with anticipation. You are about to roll, and the rules of the game are simple: you win big on doublets, you win a decent amount if the sum is nine, but for everything else, you pay a penalty.
This isn't just a game; it is a perfect laboratory for understanding the concept of Expected Value. In the world of JEE Advanced, probability isn't just about counting; it is about weighing the future. Let us break this down.
Phase 1
Mapping the Sample Space
Before we can calculate any winnings, we must understand the universe of possibilities. When you throw two dice, each die has 6 faces.
The total number of outcomes is not just 6, but 6×6=36. Think of this as a 6×6 grid where every cell is a unique pair (d1,d2). This grid is our sample space, the foundation upon which all our probabilities will be built.
Phase 2
Identifying the Winning Conditions
Now, let us look at the events that bring us profit. First, the 'doublets'. A doublet occurs when both dice show the same number: (1,1),(2,2),(3,3),(4,4),(5,5),(6,6).
There are exactly 6 such outcomes. The probability of this event, which we will call P(A), is 366. The reward is a handsome gain of X1=+15 rupees.
Next, we have the 'sum of 9' condition. We need to find pairs that add up to 9: (3,6),(4,5),(5,4),(6,3).
That gives us 4 outcomes. The probability P(B) is 364, and the reward is X2=+12 rupees. Notice how these events are mutually exclusive; you cannot roll a doublet that also sums to 9, as 9 is odd and a doublet must sum to an even number.
Phase 3
The 'Other' Trap
Here is where most students stumble. The problem states that for 'any other outcome', the person loses 6 rupees. We must not forget these outcomes!
We have already accounted for 6+4=10 outcomes. Since there are 36 total, the remaining outcomes are 36−10=26. The probability of this losing event P(C) is 3626, and the value is X3=−6.
Phase 4
The Expected Value Masterclass
Now, we bring it all together using the Expected Value formula: E(X)=∑PiXi. This formula is essentially a weighted average, telling us what we can expect to happen on average over many rolls.
E(X)=(366×15)+(364×12)+(3626×−6)
Let us perform the arithmetic with precision. Keeping the denominator as 36 is our secret weapon here:
Combining the numerators, we have 90+48=138. Then, 138−156=−18. So, our expected value is:
Conclusion
The Verdict
The result is −21. This tells us that this game is mathematically rigged against the player.
On average, every time you throw these dice, you are expected to lose half a rupee. In the cold, hard language of mathematics, the negative sign is not just a symbol; it is a warning. You have successfully navigated the sample space, identified the traps, and calculated the long-term reality of the game.