The Setup
A Tale of Two Media
Imagine dropping a ball from a height H above a surface. In the first scenario, the surface is a solid floor. The ball falls under gravity, hits the floor, and bounces back up elastically. Because the collision is perfectly elastic, no kinetic energy is lost. The trip down is a perfect mirror image of the trip up.
If the total round-trip time is t1, then by symmetry, the time of fall through the air is exactly half of that:
Using the standard kinematic equation v=u+gt, and knowing the ball starts from rest (u=0), we can find the velocity v of the ball just as it strikes the surface:
Now, let's change the game. Instead of a solid floor, we place a deep pool of liquid of density dL at the same height. The ball is released from the same height H. It falls through the air, taking the same time tfall=t1/2, and strikes the liquid surface with the exact same velocity v.
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Part (a)
Navigating the Liquid Boundary
Once the ball enters the liquid, it experiences two competing forces:
1. Gravity pulling it down: W=Vdg
2. Buoyancy pushing it up: FB=VdLg
Since the density of the ball d is less than the density of the liquid dL, the upward buoyant force is greater than the downward gravitational force. This creates a net upward force, which acts as a constant retardation (deceleration) a:
Using Newton's second law (F=ma), we find the retardation a:
a=mFnet=VdV(dL−d)g=(ddL−d)g
Notice how the volume V cancels out beautifully! The retardation depends purely on the ratio of the densities and gravity.
Inside the liquid, the ball slows down from its initial striking velocity v to a complete stop (vf=0). The time t taken to come to rest is:
t=av=(ddL−d)gg(t1/2)=2(dL−d)dt1
Once the ball stops, the net upward force accelerates it back up to the surface. By symmetry, the time to rise back to the surface is also t, and it will emerge from the liquid with the same speed v. It then flies up through the air, taking another t1/2 to reach its original release height.
Thus, the total round-trip time t2 is the sum of the times spent in air and liquid:
t2=tfall+tliquid, down+tliquid, up+trise
t2=2t1+t+t+2t1=t1+2t
Substituting our expression for t:
t2=t1+2[2(dL−d)dt1]=t1[1+dL−dd]
Simplifying the fraction inside the bracket:
This is our final elegant expression for the total time t2.
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Part (b)
The Nature of the Oscillation
Is this motion Simple Harmonic Motion (SHM)?
For a motion to be SHM, the acceleration must be directly proportional to the displacement from a fixed equilibrium position (a∝−x) at every instant.
In this system, the acceleration is constant in magnitude within each medium:
- In air: a=−g (downward)
- In liquid: a=+(ddL−d)g (upward)
The acceleration changes abruptly at the boundary (y=0) and does not vary linearly with displacement. Therefore, while the motion is periodic, it is NOT simple harmonic.
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Part (c)
The Perfect Balance
What happens if the density of the ball is exactly equal to the density of the liquid (d=dL)?
Let's look at our retardation formula:
Because the densities are equal, the buoyant force exactly balances the weight of the ball. The net force on the ball inside the liquid is zero!
According to Newton's first law, an object in motion with no net force acting on it will continue to move at a constant velocity. Therefore, the ball will not slow down; it will continue to sink deeper into the liquid at a constant speed equal to its striking velocity: